blackjackGUILibrary
Interface BlackjackEngine
- All Known Implementing Classes:
- Blackjack
public interface BlackjackEngine
BlackJackEngine - interface defining the methods expected from a class
implementing the Blackjack game logic.
- Author:
- cmsc132 Fall 2005
Copyright (C) 2005 University of Maryland
- See Also:
Card
|
Method Summary |
void |
createAndShuffleGameDeck()
Creates and shuffles the card deck using a random number generator. |
void |
deal()
Creates and shuffles the deck. |
double |
getAccountAmount()
Returns the player's account amount |
double |
getBetAmount()
Returns a double representing the bet amount. |
Card[] |
getDealerCards()
Returns dealer's cards. |
int |
getDealerCardsEvaluation()
Returns an integer value that can assume the values
LESS_THAN_21 if the dealers's cards have a value less than 21,
BUST if the dealers's cards have a value greater than 21, and
BLACKJACK if the dealer has an Ace along with a Jack, Queen, or King. |
int[] |
getDealerCardsTotal()
Returns an array representing the possible value(s) associated with the
dealers's cards if the card's represent a value less than or equal to 21. |
Card[] |
getGameDeck()
Returns the current deck of cards . |
int |
getGameStatus()
Returns an integer representing the game status. |
int |
getNumberOfDecks()
Returns the number of decks being used. |
Card[] |
getPlayerCards()
Returns player's cards. |
int |
getPlayerCardsEvaluation()
Returns an integer value that can assume the values
LESS_THAN_21 if the player's cards have a value less than 21,
BUST if the player's cards have a value greater than 21, and
BLACKJACK if the player has an Ace along with a Jack, Queen, or King. |
int[] |
getPlayerCardsTotal()
Returns an array representing the possible value(s) associated with the
player's cards if the card's represent a value less than or equal to 21. |
void |
playerHit()
Retrieves cards from the deck and assigns the card to player. |
void |
playerStand()
Flips the dealer's card that is currently face down
and assigns cards to the dealer as long as the dealer
doesn't bust and the cards' have a value less than 16. |
void |
setAccountAmount(double amount)
Updates the player's account with the parameter value. |
boolean |
setBetAmount(double amount)
Updates the bet amount to the provided value if the bet amount does not
exceeds the current account amount. |
DRAW
static final int DRAW
- See Also:
- Constant Field Values
LESS_THAN_21
static final int LESS_THAN_21
- See Also:
- Constant Field Values
BUST
static final int BUST
- See Also:
- Constant Field Values
BLACKJACK
static final int BLACKJACK
- See Also:
- Constant Field Values
HAS_21
static final int HAS_21
- See Also:
- Constant Field Values
DEALER_WON
static final int DEALER_WON
- See Also:
- Constant Field Values
PLAYER_WON
static final int PLAYER_WON
- See Also:
- Constant Field Values
GAME_IN_PROGRESS
static final int GAME_IN_PROGRESS
- See Also:
- Constant Field Values
getNumberOfDecks
int getNumberOfDecks()
- Returns the number of decks being used.
- Returns:
- number of decks
createAndShuffleGameDeck
void createAndShuffleGameDeck()
- Creates and shuffles the card deck using a random number generator.
When creating the deck of cards load the suits in the following
order: SPADES, DIAMONDS, HEARTS and CLUBS. At the same time, each
suit should be loading starting with the ACE, followed by cards with
a face value of "2" through "10", followed by the "JACK", "QUEEN",
and "KING".
getGameDeck
Card[] getGameDeck()
- Returns the current deck of cards .
- Returns:
- Card array representing deck of cards.
deal
void deal()
- Creates and shuffles the deck. It then retrieves cards from the deck and assigns cards to the dealer and
player. A total of four cards are dealt where the player receives the
first card. The first card the dealer receives must be face down.
Once the cards have been dealt the game's status will be GAME_IN_PROGRESS.
- See Also:
createAndShuffleGameDeck
getDealerCards
Card[] getDealerCards()
- Returns dealer's cards.
- Returns:
- Card array representing the dealer's cards.
getDealerCardsTotal
int[] getDealerCardsTotal()
- Returns an array representing the possible value(s) associated with the
dealers's cards if the card's represent a value less than or equal to 21.
- Returns:
- Integer array representing the possible value(s) or null if cards
represent a value higher than 21.
getDealerCardsEvaluation
int getDealerCardsEvaluation()
- Returns an integer value that can assume the values
LESS_THAN_21 if the dealers's cards have a value less than 21,
BUST if the dealers's cards have a value greater than 21, and
BLACKJACK if the dealer has an Ace along with a Jack, Queen, or King.
If the dealers's cards have a value equivalent to 21 and the hand does
not correspond to a blackjack, HAS_21 will be returned.
- Returns:
- Integer value that corresponds to one of the following:
LESS_THAN_21, BUST, BLACKJACK, HAS_21
getPlayerCards
Card[] getPlayerCards()
- Returns player's cards.
- Returns:
- Card array representing the player's cards.
getPlayerCardsTotal
int[] getPlayerCardsTotal()
- Returns an array representing the possible value(s) associated with the
player's cards if the card's represent a value less than or equal to 21.
- Returns:
- Integer array representing the possible value(s) or null if cards
represent a value higher than 21.
getPlayerCardsEvaluation
int getPlayerCardsEvaluation()
- Returns an integer value that can assume the values
LESS_THAN_21 if the player's cards have a value less than 21,
BUST if the player's cards have a value greater than 21, and
BLACKJACK if the player has an Ace along with a Jack, Queen, or King.
If the player's cards have a value equivalent to 21 and the hand does
not correspond to a blackjack, HAS_21 will be returned.
- Returns:
- Integer value that corresponds to one of the following:
LESS_THAN_21, BUST, BLACKJACK, HAS_21
playerHit
void playerHit()
- Retrieves cards from the deck and assigns the card to player.
The new sets of cards will be evaluated. If the player busts the game
is over and the games's status will be updated to DEALER_WON. Otherwise
the game's status is GAME_IN_PROGRESS.
playerStand
void playerStand()
- Flips the dealer's card that is currently face down
and assigns cards to the dealer as long as the dealer
doesn't bust and the cards' have a value less than 16. Once the dealer
has a hand with a value greater than or equal to 16, and less than or equal to 21,
the hand will be compared against the player's hand and whoever has the
hand with a highest value will win the game. If both have the same value
we have a draw. The game's status will be updated to one of
the following values: DEALER_WON, PLAYER_WON, or DRAW. The player's
account will be updated with a value corresponding to twice the bet amount if
the player wins. If there is a draw the player's account will be updated
with the only the bet amount.
setBetAmount
boolean setBetAmount(double amount)
- Updates the bet amount to the provided value if the bet amount does not
exceeds the current account amount.
- Returns:
- true if the bet has been set and false otherwise.
getBetAmount
double getBetAmount()
- Returns a double representing the bet amount.
- Returns:
- bet amount.
setAccountAmount
void setAccountAmount(double amount)
- Updates the player's account with the parameter value.
- Parameters:
amount -
getAccountAmount
double getAccountAmount()
- Returns the player's account amount
- Returns:
getGameStatus
int getGameStatus()
- Returns an integer representing the game status.
- Returns:
- DRAW, PLAYER_WON, DEALER_WON OR GAME_IN_PROGRESS