General Approach
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The process of finalizing this product contained several steps. First, two low-fidelity prototypes were
designed. From the low-fidelity
prototypes, the high-fidelity prototype was generated. This high-fidelity prototype was tested by
users. Based on the usability test
feedback on the high-fidelity prototype, the high-fidelity prototype was
modified. In addition to user feedback,
additional modifications were made after re-evaluating some organizational and
functionality issues of the game. Through
this process of evaluation and re-design, the high-fidelity prototype transformed
in to the final product. The final
design was made in Flash and contains seven different page types. These pages include login, about-the-game,
registration, password-reminder, next level welcome, puzzle, hint, and prize-claim.
Page Transitions
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Figure 1: Transition diagram for game interface
Depending on the type of user, two
paths can be taken in order to arrive at the first trivia puzzle page. Before playing a puzzle, the user must first
login. There are two different ways of
logging in: by registering as a new user
or by logging in as a returning player. After
a successful login or registration, the user is brought to a welcome
screen. This welcome screen informs the
user of the time decade the subsequent series of questions are set in. Each decade contains three questions. Upon completion of questions from one decade,
a welcome screen for the next level is displayed for the next decade. In order to win, the user must successfully
complete all three questions from each of the decades (1950, 1960, 1970, and
1980). Along the way there is a question
inquiring the user’s email address. The
entered address sent a clue to help the player with a question. Obtaining the email in the middle of the game
rather than at the beginning may encourage more users to start playing since
the registration page is short and no contact information is required. After the user completes all puzzles, the
user is asked to claim a prize for their participation. Finally, the game ends by thanking the user
for playing. See Figure 1 for a more detailed diagram of the page transitions.
Page Descriptions
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Figure 2: Login/Start page
The start screen is the login page
(Figure 2). The login page is divided into two
sections. The left side appeals to
returning users while the right side appeals to new users. New users are required to register for the
game by clicking the Register button. This button brings users to the registration
page (Figure 3). Users can also learn about the game by
clicking the About The Game, which
navigates to the about screen (Figure 4). Returning users log in on the left side with
their registered username and password. If
the password is misplaced or forgotten, the Forgot
Password button is available. This
button brings users to the password-reminder page (Figure 5). After a
successful returning player login, the user is brought to the puzzle page at
their last logout.

Figure 3: About page
Clicking About The Game from the login screen navigates to the about page (Figure 3). This page gives detailed instructions and
information about the game. Clicking on Return to Login Screen from this screen brings
the user back to the login screen (Figure
2).

Figure 4: New player registration page
Clicking Register from the login page navigates to the registration page (Figure 4). The user is required to enter a username, password,
and mother’s maiden name to begin playing.
Notice the registration page does not require the user to give any
personal information such as name, email address, or street address. This change was made based on feedback from
the usability tests. Several people were
hesitant about giving out contact information over the internet, so to attract
more users, the steps to starting the game requires no such information. The user’s mother’s maiden name acts as a
security question. This security
question and answer is used in the password-reminder page (Figure 5). All entered
information is stored in an online database.
On a successful registration, clicking Start Your Game brings the user to the first welcome screen (Figure 6). A successful registration is one where a unique
username is entered, both passwords match, and some non-empty string is entered
for the mother’s maiden name question. The
appropriate error message appears on clicking Start Your Game. The user
also has an option to return to the login screen by clicking Return to Login Screen.

Figure 5: Password reminder page
Clicking Forgot Password? from the login page navigates to the password-reminder
page (Figure 5). This page is useful for returning users who
forget their passwords. However, the
user must remember the registered username and mother’s maiden name. Once a correct username and mother’s maiden
name combination is entered, a popup message displays the user the registered
password from the database. After being
reminded of the password, the user is returned to the login screen (Figure 2).

Figure 6: Welcome screen
A successful first time login
brings the user to the welcome screen to the 1950s (Figure 6). This screen
informs the user which decade the questions are coming from. Whenever the user completes all the questions
from one decade, a new welcome screen appears to indicate they are moving to
the next level.

Figure 7: Puzzle page

Figure 8: Puzzle page with hint dialog
Clicking Let’s Play from the welcome screen navigates to a puzzle page (Figure 7). Puzzle pages have a progress bar at the top
highlighting the current decade in green.
Under the progress bar is the question to be answered. The user must answer the question correctly and
press Submit to proceed. A correct answer brings the user to the next
question or another welcome screen if all the questions in the decade are
complete. An incorrect answer results in
a popup dialog that asks the user to try again.
If the user needs assistance figuring out the answer to the question,
there is a Hint button. Clicking Hint
causes a dialog box to appear with the hint in the box (Figure 8). A series of three
questions appear before advancing to the next level. A series of three levels or decades appears
before the user completes the game.
Trivia questions are written about the music, fashion, news, sports, or
popular books and toys from the decade.
They are aimed to exercise the memory of the users in a nostalgic,
enjoyable fashion. See Appendix C for trivia questions. Lastly, the user has the option to logout by
pressing Logout. This action saves the users’ progress into
the database allowing the user to begin at the last question upon logout.

Figure 9: Claim prize screen
Once the user completes the
required puzzles, the claim-prize screen appears (Figure 9). Hitting the Claim Your Prize button sends the user’s
information to AARP. In turn, AARP
verifies the user information. A popup
dialog also appears informing users that an email notification will be sent to
the entered email address with further details on receiving the prize. The email sent suggests the winner to pick up
the prize at the nearest AARP office.
The closest office is based on the user entered zip code.

Figure 10: Thanks page
Clicking Claim Your Prize from the claim-prize screen navigates to the
thanks page (Figure 10). This page is the official ending page of the
game. Users may click Return to Login Screen to return to the
main page.