Introduction
This course provides an introduction to the principles and practice of computer game programming and design. This includes an introduction to game hardware and systems, the principals of game design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, aural rendering.
For further information, please see the course syllabus.
Students enrolled in the class should regularly check the course announcements and the course forum.
For more information, please see the web page from this course's previous offering: CMSC 498M, Fall 2006.
General Information
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