General instructions:
---------------------
For instructions on compiling using Microsoft Visual Studio, please
see the Readme file in the appropriate directory.

VisualStudio -- for Visual Studio

Installation of OpenGL/Glut:
----------------------------
See the class web page for instructions on doing this.

Compiling and Running this Sample Program:
------------------------------------------
  * If you have Visual Studio 2010, double-click on VisualStudio10/Sample1.sln.
  * Otherwise, follow the instructions below to creat a new
    project/solution.
  * Select "Debug --> Build solution" to compile. (or hit Function-7)
  * Select "Debug --> Start" to execute. (or hit Function-5)

Creating a new project in Microsoft Visual Studio.NET
-----------------------------------------------------
  * Launch Microsoft Visual Studio
  * Select "New->Project".
  * Expand "Visual C++ Projects" from the "Project Types" window.
  * Single click "Win32 Console Application" from the "Templates".
    (Be sure to get the name right.)
  * Specify desired location and project (executable) name.
    For example, set Name="Sample1" and Location=(browse and select
    this directory).
  * Click "Okay". Next the "Win32 Application Wizard" comes up.
    Select the "Application Settings" and under "Additional Options"
    select "Empty project" (not "Precompiled header") and "Finish".
  * At this point you should see the  "Solution 'Sample1' (1 project)"
    in the right window.

You are now ready to develop your OpenGL application. If you have source
files already prepared, you can add them to the project with:

  * Select "Project --> Add Existing Item"
  * Navigate to the directory containing your source files, e.g.
      "sample1cpp.cpp" and select them.
