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Project #7 |
CMSC 131 |
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Due: Dec. 10, 2012 before 11:00PM |
Object-Oriented Programming I |
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Type of Project: CLOSED |
Fall 2012 |
Fish versus Plants
· Each fish travels in one direction until it encounters a rock, at which point it turns randomly to move in a direction where there is no rock. Plants and rocks don't move.
· The "pond" is created with rocks all around the edge, so you know the fish can't swim out of the pond.
· If one fish runs into another fish, the larger one eats the smaller one, accumulating it's mass.
· If a fish passes over a plant, it eats part of the plant -- the fish gets bigger; the plant gets smaller (or disappears if it was already pretty small.)
· Over time, fish shrink (unless they eat something) and plants grow (unless something eats them).
· If a fish gets too big, it will explode, creating 4 to 8 smaller fish. The combined mass of the smaller fish is equal to the mass of the original.
· If a plant gets too big, it will explode creating 2 to 9 smaller plants. The combined mass of the smaller plants is equal to the mass of the original.
· If the size of a fish or a plant reaches zero, it is gone forever.
Objectives
To practice:
Overview
Fish versus Plants is a simulation of a very primitive "Ecosystem."
If you watch Fish versus Plants in "slow motion", you can see some interesting interactions and patterns occurring among the pond's inhabitants. If you slide the speed slider all the way to the right (maximum speed) and watch patiently, you may observe some interesting long-term patterns in the populations and locations of the fish and plants. The interactions can be very complex! It's fun to try to formulate "theorems" for what sorts of situations will yield an "ecosystem" that can survive for a very long time. Can you think of any scenarios where you can PROVE that the fish will never die?
You will be implementing portions of the data Model as well as all the methods in the Fish and Plant classes. We have distributed skeleton versions of these classes to your CVS repositories -- look in the package called "fishPond".
Hint to understanding the implementation: The Model contains a "landscape", a "fish" and a "plants". The landscape is an array where each element of the array is either a ROCK or WATER. The fish and plants are two separate ArrayLists one to hold the list of fish and the other to hold the list of plants currently pictured in that landscape. Even though the fish and the plants appear to be in the landscape when you run the controller, the landscape (the array itself) does not contain the fish or the plants.
NOTE: the main method which runs the project is in the Controller class.
Specifications
See the JavaDoc for a complete description of the project. This information is also duplicated in the source code distribution that you have received. A few items of great importance:
Style Hint
We have provided a lot of built-in named constants. For example, the two-dimensional array that keeps track of where all the rocks are uses the values "Model.ROCK" and "Model.WATER" to keep track of where there are rocks and where there is just water. Even though you can easily see that these constants represent the values "true" and "false", it is a HUGE mistake to simply use "true" and "false" in your code when differentiating between rock and water. That defeats the entire purpose of using symbolic constants: the symbolic constants make the code more readable, and also facilitate possible changes to the project design at some later time. You will lose style points if you don't use symbolic constants properly!
Requirements