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In Part 3 we upgrade our data structures and add new commands to
utilize these changes. You will be adding new functionality to SoftWar by
accepting tracks and locations of interest, or loci in your spatial structure.
To do this, the PR Quadtree will
be upgraded or replaced (your design decision)
with a shiny new PM1 Quadtree that is more appropriate than the PR when
modeling graphs that can be interpreted as polygonal maps.
The implementation of a PM1 quadtree (instead of, say a PM2 or PM3)
will permit us to quickly identify the closest
track to a given coordinate, with search time in
, instead of
the search time given by
of the PM2 and the PM3.
Additionally, we will complete
the B+ Tree from Part 2 by adding delete capabilities, and give extra
credit to those of you who finish implementing the SortedMap interface as
well.
You will also maintain adjacency lists corresponding to graphs of loci
connected by tracks, which we shall call routes.
We use this collective term because collections of
tracks connecting different types of loci may have different roles than
say, roads. However, road would not be an appropriate term
for the set of edges between say, a weapon and its target.
In the Part 3 specification, we will attempt to repair the errors
and inconsistencies that have plagued earlier specs. We will be removing
punctuation at the end of error messages. This will improve the ease of
quick visual checks for output correctness.
Furthermore,
since the complexity of Part 3 is about double that of Part 2, we are
eliminating the separation of data dictionaries to make grading easier.
Any other changes of this
nature will be added here.
Subsections
Next: Adjacency List
Up: CMSC420 Project - Spring
Previous: Where's Part 2?
MM Hugue
2004-04-19