Most of the instructions can be found in the VisualCPP directory. In this file I will only give the major differences between Visual Studio.NET and VisualC++. Compiling and Running this Sample Program: ------------------------------------------ * Launch Microsoft Visual Studio.NET * Select "Open Project" * Navigate to this Sample1 directory and select the "sample1.sln" file. (also works for Sample2.) (Jump to the directions below for compiling and executing) Creating a new project in Microsoft Visual Studio.NET ----------------------------------------------------- * Launch Microsoft Visual Studio.NET * Select "New Project" at the bottom of the Start Page. * Select "Visual C++ Projects" from the "Project Types" window. * Single click "Win32 Console Application" from the "Templates". (Be sure to get the name right.) * Specify desired location and project (executable) name. For example, set Name="sample1" and Location=(browse and select this directory). * Click "Okay". Next the "Win32 Application Wizard" comes up. Select the "Application Settings" and under "Additional Options" select "Empty project" and "Finish". * At this point you should see the "Solution 'sample1' (1 project)" in the right window. * I DID NOT NEED TO PERFORM THE FOLLOWING STEPS. If you encounter problems in linking, you might try adding them. * Select "Project --> 'Sample1' Properties" from the top menu bar. * From the "Configuration:" menu, select "All configurations". * Select "Linker" tab on the left. * In the "Additional Dependencies" field, add the following: opengl32.lib glu32.lib glut32.lib You are now ready to develop your OpenGL application. If you have source files already prepared, you can add them to the project with: * Select "Project --> Add Existing Item" * Navigate to the directory containing your source files, e.g. "sample1.cpp" and select them. Compile and Execute your Program: --------------------------------- * Select "Build --> Build solution" to compile. * Select "Debug --> Start Without Debug" to execute. See the Readme.txt file in the VisualCPP directory for more information.