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CMSC 434 - Spring 2006 Introduction to Human-Computer Interaction |
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Projects topics Each group might pick one of the following topic described bellow for its class projects (there will be around 10 teams in the class, and at most 2 teams will be allowed to select the same project option). You may choose from one of these project: RestrictionsWe are not designing web pages in this course. For this reason, the default rule for your project is that your UI may not be browser-based. If after you have completed project 2, you feel that a browser is the best client, you can write a formal request to use a browser as your client for project 3, but you must be prepared for this request to be denied, so you should do your entire project 1 assuming that you will not be using a browser. TeamsYou will work with 2-3 others from this course. The idea of working with others is to get alternate design ideas, alternate ways of looking at things, and more breadth at eliciting and interpreting evaluations. It is your responsibility to find team members that you can work with. Note that if this were being done "for real", the best team would have people from diverse backgrounds, which will give the team different perspectives on the problem. For example, a real team could comprise a project manager, a marketing person, a programmer, a representative end user, and/or a help desk person who regularly deals with end users. To this end, I encourage you to build teams with people with different strengths. Picking a team with the 4 best programmers will not generate the best results. Hardware rulesTo simplify grading and testing, the following that hardware rules will apply to all 434 projects: Prototyping phase (Step #2) Implementation phase (Step #3)
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