

- Not the most performant way to implement this game, but it can be done with what you know.  The few pieces you don't know yet, I'll provide the code.


Tasks

- Xcode
	- create view based project, call it "BubbleGame"
    - replace boiler–plate code with pieces I've supplied
	- add Resources (graphics, plist) to the project resources section

- IB
	- add to BubbleGameViewController.xib
		tab bar (delegate based), settings view with sliders (target / action)
		optionally game view here or in code.
    - add BubbleGameView here or on code
	- add view for settings
    - set up IBActions, IBOutlets in classes / xib

- Implement BubbleGameViewController
	- needs code to switch between game view, and settings view
    - needs code to handle sliders in settings view

- Implement BubbleGameView
	- tap handlers

- Misc
	- bubbles should be random, values come from [[NSBundle mainBundle] pathForResource:@"BubbleFactorySettings" ofType:@"plist"]
	- randomizing: returns value in range (-1, 1) --> (rand() % 2 ? 1.0f : -1.0f) * (rand() / (1.0f + RAND_MAX))


Have fun playing the game!