CMSC 434 Exam 1 Topics General Outline
Use this as a guide; the outline
is not necessarily exhaustive or in order of presentation.
I. Lectures
A. Psychology of Everyday Things
- Good and bad designs
- Pathelogical examples
- Design -vs- User Error
- The ultimate goal of good design
- The role of user-friendly terminology
B. Task-Centered Design
- Develop examples
- Use tasks in design
- Validate and rewrite tasks
- Prioritize
- Create low level prototype
- Walkthrough using scenario
C. User-Centered Design
- Waterfall model
- System centered design
- Usability
- Ease of learning
- Recall
- Productivity
- Minimal error rates
- High user satisfaction
- Participatory design
D. Prototyping
- Low fidelity prototype
- Paper-based
- Storyboarding
- Physical simulation
- Tutorials and manuals
- Medium fidelity prototype
- Computer-based prototypes
- Vertical
- Horizontal
- Scenario
- Throw-away, incremental and evolutionary integration
- Wizard of Oz
E. Qualitative Methods for Usability Evaluation
- Introspection method
- Conceptual model extraction
- Direct observation
- Simple observation methods
- Think-aloud
- Constructive interaction
- Interviews
- Retrospective testing
- Questionaires/surveys
- Continuous evaluation
F. Design Psychology, Representation, Manipulation
- Metaphor, cognitive model, look and feel
- POET principles
- Cultural standards
- Target audience
- Things that make design hard
- Different representations for data
- Metaphor pros and cons
- Direct manipulation
II. Some sources of information
- Homework 1 and 2
- Project 1
- In-class exercises
- Design of Everyday Things -
Chapter 1 (required reading) [log into
ELMS
before
clicking the link]
- Lewis/Rieman Chapter 2 - Getting to Know Users and their Tasks (required reading)
- Rettig -
Prototyping for Tiny Fingers (required reading)
- "Designing the User Interface" Chapters 1-4 (these and only these
were optional but recommended)
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