Super Mario Bros image


This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principals of game design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, aural rendering.

For further information, please see the course syllabus.

General Information

Class TimeTue, Thu 9:30-10:45am
LocationCSI 1122
Instructor Dave Mount
Office AVW 3373
Office HoursMon, Wed 2:00-3:00pm (or send me email to request a time)
Teaching Assistant Kostas Zampogiannis
Office AVW 1112
Office HoursTue, Thu 3:30-4:30pm (or send email to set up a time)


Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.

-   CMSC 425 Home   -

Web Accessibility