Super Mario Bros image

Introduction

This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principals of game design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, aural rendering.

For further information, please see the course syllabus.


General Information

 
Class TimeTue, Thu 9:30-10:45am
LocationCSI 1122
 
Instructor Dave Mount
Email mount@cs.umd.edu
Office AVW 3373
Office HoursMon, Wed 2:00-3:00pm (or send me email to request a time)
 
 
Teaching Assistant Kostas Zampogiannis
Email kzampog@cs.umd.edu
Office AVW 1112
Office HoursTue, Thu 3:30-4:30pm (or send email to set up a time)


Piazza

Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.


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