Pacman image


This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.

For further information, please see the course syllabus.

General Information

Class TimeTue, Thu 9:30-10:45am
LocationCSIC 2107
Instructor Dave Mount
Office AVW 3373
Office HoursMon 4-5pm, Wed 3-4pm (or send me email to request a time)
Teaching Assistant Amit Chavan
Office AVW 4103
Office HoursTue 3-4pm, Thu 11-12noon (or send email to set up a time)


Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.

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