Image from the game Minecraft


This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.

For further information, please see the course syllabus.

General Information

Class TimeTue, Thu 3:30-4:45pm
LocationCSI 1121
Instructor Dave Mount
Office AVW 3373
Office HoursMon 12:30-1:30pm, Wed 3:30-4:30pm. (Or send me email to request a time.)
Teaching Assistant Ahmed Abdelrazek
Office AVW 4103 (If he is not there, try his permanent office in AVW 3457)
Office HoursMon, Wed 11-12n (Or send him email to request a time.)


Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.

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