This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.
For further information, please see the course syllabus.
Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.