In addition to some individual assignments and the midterm and final
exams, we will have a semester-long team project with multiple phases
and sub-phases. This will be a team project, where teams should
consist of four students (some teams of three might be approved, but
the default expectation is four).
Each team will be assigned a member of the course instructional team
(the instructor and the teaching assistants) as a "senior manager" who
will interact with the team throughout the semester in various ways.
In addition to assessment and grading
of each phase and sub-phase by members of the instructional team,
there will be peer assessment submitted for each of the four
phases of the project.
You will each be asked to describe what each of your teammates did
on the phase as part of this assessment.
All students in a team are expected to participate in each phase
and understand their own value,
but are also expected to understand the contributions of their fellow
team members.
It is likely that for certain aspects there will be "lead"
students working on different deliverables at times, but all
students on the team should be discussing and reviewing each
other's work as well.
We anticipate using slack.com for team
coordination.
Note that if this were being done "for real" the best team would have
people from diverse backgrounds, which would give the team different
perspectives on the problem.
For example, a real team could comprise a project manager, a marketing
person, a programmer, a representative end user, and/or a help desk
person who regularly deals with end users.
I would encourage you to think about this as you form groups.
A more detailed description will be posted for each phase, but
it will be useful to present an overview here to get us started.
Phase 1 will have three related sub-phases.
In Phase 1.1 you will form your teams around a project option
(either one of the posted options or a team-created one that will
need to be approved) and submit an initial "pitch-back" or "pitch"
where each team will describe (in two pages or less) their project
as they see it, including its overall audience and overall goals,
all presented in the team's own words.
For the goals, you should be able to describe at least three primary
goals, and potentially more (and/or some secondary goals).
This sub-phase will be due by class time on February 7th.
As these are being (quickly) reviewed, you will begin work on
Phase 1.2 where you continue to think about your project option,
potentially updating the pitch, but most importantly writing up
5 to 7 full task scenarios that you envision represent some of
the situations in which people will use your system.
You will be expected to speak with some example potential users
and/or stakeholders
of your system during this sub-phase.
This sub-phase will be due by class time on February 14th.
With this more complete view of your project, each team will work
to create a set of paper prototypes reflecting several rapid iterations
on their ideas, the team's brainstorming on how to support the users,
as well as ideas from some of the example potential users you show
these prototypes.
This sub-phase low-fidelity prototype bundle will be due by
class time on February 28th.
Phase 2 will have two related sub-phases.
Phase 2 will be the medium-fidelity prototype implementation.
The end result will be an interactive application that allows
you to demonstrate the overall look and layout of your system
as well as the successful completion of several important tasks.
For Phase 2.1 you will need to provide a "game plan" detailing
what vertical and horizontal prototype elements you will complete
by the end of Phase 2.
As you work on this, you might find your team updating the ideas
in the paper prototypes. This is perfectly fine.
Your team might identify project elements for which you plan to
have hard-coded data examples, or very simple backends (like a
text file) even though a real system might have something more
scalable (like a DBMS). This is also likely to be acceptable
since the goals for this phase are focused on the user interface
and their tasks rather than addressing issues of backend
scalability (which is a value software engineering issue of course).
This sub-phase will be due by class time on March 7th though we
encourage you to complete it earlier if possible so that you can
start your implementation.
Phase 2.2 is best described as the "now go build something" part of the
overall project. Your team will implement significant horizontal and
vertical elements of your project in an interactive prototype so that
potential users and stakeholders will be able to interact with it and
assess how the full version will address their needs and impact their lives.
Your team will also submit a written report with this prototype.
This report will contain things such as any re-design rationale that
is needed, screenshots showing the "look" of certain aspects of your
project, as well as a list of 5 to 10 solid tasks that can be
accomplished with your prototype (we will use this list as we perform
our grading assessment and it will also be used in Phase 3).
The medium-fidelity prototype and write-up will be due by the start
of class on April 6th.
Phase 3 will have three parallel sub-phases.
Parallel sub-phase 3.1
will be a user study and heuristic evaluation of another team's
Phase 2.2 prototype. We anticipate this will be due
on April 23rd before 8pm.
Parallel sub-phase 3.2
will be a team presentation about their own prototype.
We anticipate these will take place on April 18th, 20th, 25th, 27th.
Parallel sub-phase 3.3
will be a short fundraising video about your own prototype.
We anticipate this will be due by class time on May 4th.
Phase 4 will have one phase and partially
overlap sub-phase 3.3's timeline.
You can consider this final phase a set of
"biggest bang for the buck" updates to your prototype
and the formulation of a long-term plan for full development.
Each team will have gotten much feedback by the point this is
assigned (likely April 23rd) and the goal here is to implement
some "fast but meaningful" changes to your prototype,
demonstrating you understood the feedback you have received.
Similarly, based on what you have learned from others and from
class material, you will write up a theoretical plan for the next
3, 6, 12, or 18 months for how you would continue development
towards a real product.
Your updated prototype and write-up will likely be due by
class time on May 11th.
|