

Symposium Abstracts (22MB)
Schedule - May 27, 2010
Frank Auditorium, Van Munching Hall, Room 1524 Registration begins at 8:15am in the Lobby.
| Symposium Program | |
| 8:15 am | Sign-In - Coffee, Tea & Breakfast |
| 9:00 am | Welcome
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| 9:20 am | Keynote: The promise of Zoomable User Interfaces
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| 9:50 am | SESSION I - COMMUNITIES |
Self-Promotion in 140 Characters: The Use of Twitter by Congress
Analyzing Social Media Networks with NodeXL
ManyNets: An Interface for Multiple Network Analysis and Visualization
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| 10:40 am | Break 20 mins |
| 11:00 am | SESSION I - Continued |
New Design Methods with Children: Layered Elaboration
Designing Social Musical Technologies at Carnegie Hall
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| 11:35 am | SESSION II - TEXT AND TRANSLATION |
Human-Computer Collaborative Translation
Finding Entries in an On-line Arabic Dictionary
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| 12:10 pm | Lunch |
| 1:10 pm | SESSION II - Continued |
iOpener Workbench: Tools for Rapid Understanding of Scientific Literature
CrowdFlow: A Human-Computer Hybrid Cloud Computing Model
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| 1:45pm | SESSION III - SEARCH |
How Children Search Online at Home
Finding Temporal Patterns in Electronic Health Records
Analyzing Trends in Science & Technology Innovation
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| 2:45-4:00 pm | POSTERS AND DEMONSTRATIONS |
StoryKit: Designing a Mobile Application for Story Creation By Children And Older Adults International Children's Digital Library (ICDL) Sikuli: Using GUI Screenshot for Search and Automation Educational Simulation for Computing and Information Ethics
Perpetual Connectivity, Selective Participation - on the Mobile-Social Practices of Students and Faculty Evaluating Visual Analytics Systems with Contests Guidelines for a Costume Designers Workbench
The Regional Integrated Transportation Information System Exploring and Visualizing Crashes Dependency Graphing of Incident Datasets Virtual Incident Management Training through MMOGs 4D, Wide-Area Temporal and Spatial Data Visualization Toque: Designing a Cooking-Based Programming Language For and With Children New Interaction Styles and Paradigms in Educational Environments Lifelines2: Search, Group, and Comparison of Personal Records Immersive People, Immersive Games, and Instruments to Measure Them Item analysis of usability tasks Comparing Small Graphs Investigating the Impact of Design Processes on Children A Dual-Display Reading Device in the Literature Classroom Usability Testing of Web-based Multimedia Health Tutorials by Older Adults Collaborative Identification and Annotation of Government Deep Web Resources
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