HCI Courses at UMD
HCIL has compiled a list of human-computer interaction courses to be offered in the Fall of 2011 at the University of Maryland. In addition to courses to be taught by HCIL members, there are courses being offered from several different departments which have shown interest in human-computer interaction issues.Below is a concise list of courses with only instructors, titles and times of their meetings. A detailed description of each course follows this list. For a complete schedule of UMD classes, visit: http://www.testudo.umd.edu/ScheduleOfClasses.html
HCI Course List, Fall 2011
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CMSC 434: Introduction to Human-Computer Interaction
Instructor: Ben Shneiderman, MW 2:00pm - 3:15pm (CSI 2120)
Instructor: Ben Bederson, MW 2:00pm - 3:15pm (CSI 2107) -
INFM 605: Users and Use Context
Instructor: STAFF, Wed 6:00pm - 8:45pm (HBK 0105)
Instructor: V. Diker, Thur 6:00pm - 8:45pm (Arranged) -
LBSC 690: Information Technology
Instructor: J. Boyd-Graber, Mon 5:30pm - 8:15pm (HBK 0109)
Instructor: J. Ahn, Mon 1:00pm - 3:45pm (HBK 2119) -
LBSC 708N: Special Topics in Information Studies: Human-Computer Interaction Design Methods
Instructor: A. Druin, Mon 4:00pm - 6:45pm (PLS 1119) -
LBSC 795: Principles of Human-Computer Communication
Instructor: J. Golbeck, Wed 6:00pm - 8:45pm (HBK 0108) -
PSYC 445: The Psychology of Video Games and Entertainment
Instructor: K. Norman, MWF 2:00pm - 2:50pm (PLS 1129) -
PSYC 489: Senior Seminar: Human Performance Theory: Human-Computer Interaction
Instructor: K. Norman, Thurs 9:30am - 12:30pm (Arranged) -
PSYC 779: Seminar in Human Performance Theory: Human Performance Theory: Human-Computer Interaction
Instructor: K. Norman, Thurs 9:30am - 12:30pm (Arranged) -
PSYC 779C: Seminar in Human Performance Theory: Human-Computer Interaction
Instructor: K. Norman, Thurs 9:30am - 12:30pm (CSS 1410)
Course Descriptions:
CMSC 434: Introduction to Human-Computer Interaction
(3 credits) Grade Method: REG
Prerequisites: CMSC330 with a grade of C or better and PSYC100; and permission of department; or CMSC graduate student. Assess usability by quantitative and qualitative methods. Conduct task analyses, usability tests, expert reviews, and continuing assessments of working products by interviews, surveys, and logging. Apply design processes and guidelines to develop professional quality user interfaces. Build low-fidelity paper mockups, and a high-fidelity prototype using contemporary tools such as graphic editors and a graphical programming environment (eg: Visual Basic, Java).
INFM605: Users and Use Context
(3 credits) Grade Method: REG/AUD
Use of information by individuals. Nature of information. Information behavior and mental models. Characteristics of problems, task analysis, problem solving, and decision making. Methods for determining information behavior and user needs. Information access. Information technology as a tool in information use.
LBSC690: Information Technology
(3 credits) Grade Method: REG/AUD
Prerequisite: permission of department. Human-centered design issues, implementation and technical issues, and application and sociotechnical issues of information technology; emerging information technologies.
LBSC708N Special Topics in Information Studies: Human-Computer Interaction Design Methods
(3 credits) Grade Method: REG/AUD
Restricted to HCIM students only.
LBSC795 Principles of Human-Computer Communication
(3 credits) Grade Method: REG/AUD
Prerequisite: permission of department and LBSC 690. Principles of human-human and machine-machine communication as a basis for models of human-computer communication. Issues related in input/ output devices, conceptual models, levels of control, metaphor and personification, adaptability, and intensionality/extensionality. Restricted to students in the HCI master's program (HCIM).
PSYC445 The Psychology of Video Games and Entertainment
(3 credits) Grade Method: REG/P-F/AUD
Prerequisite: PSYC200. For PSYC majors; others by permission of department. Credit will be granted for only one of the following: PSYC309V or PSYC445. Formerly PSYC309V. An exploration of the diverse elements and theories in the psychology of video games and entertainment. The history and taxonomy of video games, cognitive and affective elements, virtual reality and social presence, video game violence, and educational and ethical issues will be covered.
PSYC489 Senior Seminar: Human Performance Theory: Human-Computer Interaction
(3 credits) Grade Method: REG/P-F/AUD
PSYC779 Seminar in Human Performance Theory: Human Performance Theory: Human-Computer Interaction
(3 credits) Grade Method: REG
PSYC779C Seminar in Human Performance Theory: Human-Computer Interaction
(3 credits) Grade Method: REG





