The following digitized videos are available on our projects. Thanks to
the Open Video Project for digitizing
many of them and making them available for download. VHS
versions (PAL or NTSC) of many of these videos are also available for purchase as part of
our HCIL Video Reports.
The Making of the ICDL - International Children's Digital Library
Download from HCIL (RealMedia Format)
A Project of Partnership: The International Children's Digital Library
Download from HCIL
the Classroom of the Future [00:06:50]
describe the first year of our 5-year research project to create the
Kindergarten Classroom of the Future in collaboration with the Center for Young
Children on the campus of the University of Maryland and Yorktown Elementary
School in Bowie, MD. We present a "computer garden" for teachers and
students to use new collaborative technologies. We show how our technology
design team at work and summarize lessons learned.
Designing PETS: A Personal Electronic Teller of Stories [00:07:48]
In today's homes and schools, children are emerging as frequent and
experienced users of technology. As this trend continues, it becomes
increasingly important to ask if we are fulfilling the technology needs of our
children. To answer this question, we have developed a research approach that
enables young children to have a voice throughout the technology development
process. This video describes our research approach with a team of six children
(ages 7-11 years old) and six adult researchers with experience in computer
science, education, art, and robotics. In this video, we show our team at work
to develop PETS: A Personal Electronic Teller of Stories. This is a new robotic
pet that can support children in the storytelling process.
From MusicBlocks to AnimalBlocks: A Case Study in Design [00:05:20]
is an award-winning toy, which enables children ages 2 and older to explore
music by using electronic blocks. In the summer of 2000 our intergenerational
design team of adults and children began a partnership with Neurosmith, the
creators of MusicBlocks. Together we designed AnimalBlocks, a new version of
MusicBlocks. This video demonstrates MusicBlocks and the design process we used
to create AnimalBlocks.
Jesterbot: A Storytelling Robot for Pediatric Rehabilitation [00:04:20]
with children as design partners we developed Jesterbot, a storytelling robot
for use with children in rehabilitation. Children remotely control a soft robot
by using a variety of body sensors adapted to their disability or rehabilitation
goal. The robot's actions can be recorded along with the child voice to create
stories. This project is a joint venture with AnthroTronix, Inc.
KidPad: A Collaborative Storytelling Environment for Children
Narratives are ubiquitous. Some argue that the fundamental element in life is
the story and storytelling can be viewed as a framework for almost all
communication. As such, storytelling can also be used as an approach to
learning. Within our recently launched KidStory research project (in a
collaboration with the European Union), storytelling is the focus for a set of
tools and collaboration principles that we are developing. The technology tools
we have come to see as important support co-present collaboration for children.
This technique we call Single Display Groupware, where children can work
together at the same computer as partners in creating a shared story. Our goal
is to develop tools that will enhance children's communication skills,
expressive storytelling capabilities, and collaboration experiences.
Download from Open
SearchKids: A Digital Library for Children [00:06:00]
interdisciplinary, intergenerational team developed SearchKids, a zoomable
digital library that contains multimedia information about animals. Our digital
library supports collaboration by enabling several children to navigate the same
information on the same computer at the same time. The design process as well as
the technology is presented.
StoryRooms are room-sized immersive storytelling experiences for children.
With the use of low-tech and high-tech storytelling elements, children can
author physical storytelling experiences to share with other children. We
describe how a StoryRoom can be created by kids and show an example StoryRoom
Download from Open