Faculty / Staff
Impact of communication technologies in education policy and student learning. In particular (a) the policies and practices of K-12 cyber schools, and (b) the effect of social media on youth learning and information behavior.
Educational technologies, learning analytics, information visualization, and interaction strategies
Human-computer interaction, ubiquitous computing, usable security, information and communication technology for development
Computer-assisted reporting, investigative journalism, overcoming barriers for access to public records, archives as resources for journalists, history of journalism and emerging media, history of information.
Timothy C. Clausner
Cognitive science. Meaning representation and cognitive processes in language, vision, and human computer interaction. Information visualization. Semantic theory linked with perceptual processes.
Developing technology to support youth's STEM learning and disposition, community-based technologies for STEM learning and practice, and participatory design with children
Computational journalism, algorithmic accountability, narrative data visualization, and online commenting systems
Children's interface technologies, educational applications, children as design partners, digital libraries, mobile computing, online communities.
Information visualization, visual analytics, big data, novel interfaces, mobile devices, large displays, ubiquitous computing
Mobile technologies, locative media, digital storytelling, cultural geography, gaming, and the history of technology.
Personalized interfaces, accessibility, interaction techniques, and information and communication technologies for development
Wearables, tangible interactive computing, crowdsourcing, ubiquitous computing, making, hackerspaces, environmental sustainability, health and wellness, and accessibility
Social Networks, trust, intelligent interfaces, emergency and disaster response systems
Educational technology, tablet-enhanced applications, ubiquitous computing, and creativity support tools.
Digital humanities, virtual worlds, intellectual property, image search and retrieval, new models of scholarly communication.
Children as design partners, technology and design methods for children, participatory design, educational technology
human factors for security and privacy
Human-computer interaction and cognitive issues in interface design, cyberpsychology, electronic educational environments, and psychological aspects of video games
Michael L. Pack
Intelligent transportation systems, operations research, open data, serious games, incident and emergency management, information visualization, user interface design, traveler information, and big data
User interface design and evaluation, information visualization, evaluation methods, and public access
Information visualization and digital libraries with an emphasis on service oriented projects.
Information visualization, user interface design, human-computer interaction theories, empirical methods, universal usability.
peer-production, crowdsourcing, social computing, problem solving in groups, open data, open science
I study how people's use of communication technologies affects their information disclosures, privacy attitudes and behaviors, relationship maintenance and self-presentation strategies, and accrual of social capital resources. I am especially interested in framing this research through the lens of context collapse.
Collaboration, data management, open participation systems, citizen science
Elizabeth M. Bonsignore
Participatory Design, Participatory Culture/Literacies, learning communities/communities of practice, transmedia design (encompasses interaction design, multimedia, storytelling, games), learning analytics.
Associate Director, Dingman Center for Entrepreneurship
Director, Maryland Institute for Technology in the Humanities (MITH): digital humanities, electronic editing, interactive literature, networked interfaces for electronic publication, social computing, gaming.
Operations research; public health preparedness; design and control of manufacturing systems; integration of product design and manufacturing system design; decision-making systems in product development
Paul T. Jaeger
Information Law and Policy; E-government; Accessibility for Persons with Disabilities; Evaluation of Networked Information Systems; Social Theory and Information; Diversity and LIS Education
Digital humanities and new media, especially text visualization, text mining and text analysis, electronic literature and art, history of writing technologies, games.
Douglas W. Oard
Interactive information retrieval, esp. for spoken word materials, conversational text, and multilingual applications. User modeling, implicit feedback. Archival access to electronic records.
Information visualization in the context of data mining and statistics. Business analytics. Empirical modeling with application to eCommerce and biosurveillance.
Martha Nell Smith
Professor of English and Founding Director, Maryland Institute for Technology in the Humanities (MITH), Executive Editor, Dickinson Electronic Archives projects; electronic and social editing; gender and ethnomethodology in digital humanities; visualization and data mining; feminist theory and knowledge production; queering the digital.
Information Technology Innovations, Science of Ideas, e-Social Sciences, Technology Entrepreneurship, Organizational and Technological Change, Science of Science Policy
Ann C. Weeks
Digital libraries and children, development and use of digital resources in schools and libraries.