Faculty / Staff
Impact of communication technologies in education policy and student learning. In particular (a) the policies and practices of K-12 cyber schools, and (b) the effect of social media on youth learning and information behavior.
Information visualization, interaction strategies, digital libraries, and accessibility issues such as voting system usability.
I study the use of high-speed broadband especially under the constraints of cost and performance (e.g., in developing countries) and I create tools to make broadband setup, monitoring, and management easier for everyday users. My research spans human-computer interaction, ubiquitous computing, and information and communications for development.
Computer-assisted reporting, investigative journalism, overcoming barriers for access to public records, archives as resources for journalists, history of journalism and emerging media, history of information.
Timothy C. Clausner
Cognitive science. Meaning representation and cognitive processes in language, vision, and human computer interaction. Information visualization. Semantic theory linked with perceptual processes.
Study the design of educational technology to promote learner identity development.
Children's interface technologies, educational applications, children as design partners, digital libraries, mobile computing, online communities.
Mobile technologies, locative media, digital storytelling, cultural geography, gaming, and the history of technology.
Personalized interfaces, interaction techniques, assistive technology, and information and communication technologies for development.
I am interested in designing, building, and evaluating technology to address high-impact social problems such as environmental sustainability, personal health and well-being, and computer accessibility. My research often involves topics from persuasive technology, behavioral and environmental psychology, personal informatics, mobile health (mHealth), and sustainable HCI.
Social Networks, trust, intelligent interfaces, emergency and disaster response systems
Educational technology, tablet-enhanced applications, ubiquitous computing, and creativity support tools.
Digital humanities, virtual worlds, intellectual property, image search and retrieval, new models of scholarly communication.
Computational linguistics, information retrieval, question answering, search interfaces, theoretical linguistics.
Cognitive psychology, human judgment and decision making, human problem solving, cyberpsychology, human factors, electronic educational environments, menu selection, and navigation.
Michael L. Pack
Intelligent Transportation Systems, Serious Games, Incident Management, Transportation Visualization, User Interface Design, Traveler Information, Image Processing.
User interface design and evaluation, information visualization, evaluation methods, public access, digital libraries.
Information visualization and digital libraries with an emphasis on service oriented projects.
Information visualization, user interface design, human-computer interaction theories, empirical methods, universal usability.
I study how people's use of communication technologies affects their information disclosures, privacy attitudes and behaviors, relationship maintenance and self-presentation strategies, and accrual of social capital resources. I am especially interested in framing this research through the lens of context collapse.
Associate Director, Dingman Center for Entrepreneurship
Director, Maryland Institute for Technology in the Humanities (MITH): digital humanities, electronic editing, interactive literature, networked interfaces for electronic publication, social computing, gaming.
Operations research; public health preparedness; design and control of manufacturing systems; integration of product design and manufacturing system design; decision-making systems in product development
Paul T. Jaeger
Information Law and Policy; E-government; Accessibility for Persons with Disabilities; Evaluation of Networked Information Systems; Social Theory and Information; Diversity and LIS Education
Digital humanities and new media, especially text visualization, text mining and text analysis, electronic literature and art, history of writing technologies, games.
Douglas W. Oard
Interactive information retrieval, esp. for spoken word materials, conversational text, and multilingual applications. User modeling, implicit feedback. Archival access to electronic records.
Information visualization in the context of data mining and statistics. Business analytics. Empirical modeling with application to eCommerce and biosurveillance.
Martha Nell Smith
Professor of English and Founding Director, Maryland Institute for Technology in the Humanities (MITH), Executive Editor, Dickinson Electronic Archives projects; electronic and social editing; gender and ethnomethodology in digital humanities; visualization and data mining; feminist theory and knowledge production; queering the digital.
Information Technology Innovations, Science of Ideas, e-Social Sciences, Technology Entrepreneurship, Organizational and Technological Change, Science of Science Policy
Ann C. Weeks
Digital libraries and children, development and use of digital resources in schools and libraries.