The properties of the PDebug class are listed below. For a complete list of PDebug class members, see the PDebug Members topic.
![]() ApproximateUsedMemory | Gets the number of bytes currently thought to be allocated. |
![]() DebugBounds | Gets or sets a flag that indicates whether the bounds of nodes should be specially painted. |
![]() DebugFullBounds | Gets or sets a flag that indicates whether the full bounds of nodes should be specially painted. |
![]() DebugPaintCalls | Gets or sets a flag that indicates when the paint method causes an invalidate (which will create a soft infinite loop). |
![]() DebugPaintColor | Gets the color used for painting debugging information. |
![]() DebugPrintFrameRate | Gets or sets a flag that indicates whether the frame rate should be printed to the console. |
![]() DebugPrintUsedMemory | Gets or sets a flag that indicates whether total memory usage should be printed to the console. |
![]() DebugRegionManagement | Gets or sets a flag that indicates whether the current clip should be specially painted. |
![]() DebugThreading | Gets or sets a flag that checks for whether the scene graph is modified outside the event thread. Piccolo is not thread safe, and so no part of the scene graph can be modified outside the event thread. It takes time to check, so only turn this flag on for debugging. If the scene graph is modified outside the event thread, a message will be printed out. |
![]() FramesProcessed | Gets the number of frames that have been processed since the last time ResetFPSTiming was called. |
![]() InputFPS | Gets the number of frames per second used to process input events and activities. |
![]() OutputFPS | Gets the number of frames per second used to paint graphics to the screen. |
![]() PrintResultsFrameRate | Gets or sets a flag that specifies the interval at which to print debug information to the console. |
![]() ProcessingOutput | Gets or sets a flag that indicates whether Piccolo is in the process of painting. |
![]() TotalFPS | Gets the number of frames currently being processed and painted per second. |
PDebug Class | UMD.HCIL.Piccolo.Util Namespace