Notes
Slide Show
Outline
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Leonardo’s Laptop:
Human Needs and the
New Computing Technologies


Ben Shneiderman  ben@cs.umd.edu

Founding Director (1983-2000), Human-Computer Interaction Lab
Professor, Department of Computer Science
Member, Institutes for Advanced Computer Studies &
Systems Research

University of Maryland
College Park, MD 20742
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Scientific Approach (beyond user friendly)
  • Specify users and tasks
  • Predict and measure
    • time to learn
    • speed of performance
    • rate of human errors
    • human retention over time
  • Assess subjective satisfaction
         (Questionnaire for User Interface Satisfaction)
  • Accommodate individual differences
  • Consider social, organizational & cultural context
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Design Issues
  • Input devices & strategies
    • Keyboards, pointing devices, voice
    • Direct manipulation
    • Menus, forms, commands
  • Output devices & formats
    • Screens, windows, color, sound
    • Text, tables, graphics
    • Instructions, messages, help
  • Collaboration & communities
  • Manuals, tutorials, training
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U.S. Library of Congress







  • Scholars, Journalists, Citizens
  • Teachers, Students
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Visible Human Explorer (NLM)
  • Doctors
  • Surgeons


  • Researchers
  • Students
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NASA Environmental Data
  • Scientists
  • Farmers


  • Land planners
  • Students
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Bureau of the Census

  • Economists, Policy makers, Journalists
  • Teachers, Students
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NSF Digital Government Initiative

  • Find what you need
  • Understand what you Find
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International Children’s Digital Libary
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Zooming User Interfaces



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Zooming User Interfaces: DateLens
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Information Visualization
      • The eye…
      • the window of the soul,
      • is the principal means
      • by which the central sense
      • can most completely and
      • abundantly appreciate
      • the infinite works of nature.


      •       Leonardo da Vinci
      •                 (1452 - 1519)

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Treemap: Stock market, industry clustered
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Treemap: Gene Ontology
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An Inspirational Muse:
   Leonardo da Vinci (1452-1519)
  • Renaissance Man
  • Combined
        science & art
  • Integrated
        engineering & esthetics
  • Balanced
        technology advances
           & human values
  • Merged
        visionary & practical


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Goals for The New Computing

      •    1) Usable: Reliable
        & comprehensible




      •    2) Universal: Diverse users
                & varied equipment




      •    3) Useful: In harmony with 
                          human needs


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1) Usable: Ending User Frustration

  • Goal: make computer usage less frustrating
    • Identify top ten frustrations
    • Measure severity & frequency in lost time
    • Determine if the situation is improving

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1) Time diary study

  • Self reports & observations (111 students)
  • Pre-session survey:
    • demographic information
    • computer experience and attitudes
    • level of computer anxiety, mood
  • Users spend 2.5 hours (average)
  • Report their frustrating experiences
  • Post-session survey:
    • assess mood after the session
    • overall frustration level
    • loss of time

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1) Frequent Frustrations (out of 373)
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1) Minutes lost (111 subjects) – 46%
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"2"
  • 2) Universal: Digital Divide Remains Troubling
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"User diversity"
  • User diversity:
        Accommodate users with different skills,
        knowledge, age, gender, disabilities,
        disabling conditions
           (mobility, injury, noise, sunlight),
        literacy, culture, income, etc.
  • Technology variety:
        Support broad range of hardware,
        software, and network access


  • Gaps in user knowledge:
        Bridge the gap between what users know
        and what they need to know
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2) Universal Usability in Practice
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3) Useful: Generative Theories
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"Relationships"
      • Relationships
        • Self: working on your own
        • Family & Friends: 2-50 close intimates
        • Colleagues & Neighbors: 50-5000 acquaintances
        • Citizens & Markets: 5000 and more
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Activities and Relationship Table (ART)
      • Relationships


      •   Self


      •   Family & Friends


      •   Colleagues & Neighbors


      •   Citizenry & Markets



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Activities and Relationship Table (ART)
      • Relationships


      •   Self


      •   Family & Friends


      •   Colleagues & Neighbors


      •   Citizenry & Markets



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PhotoFinder
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PhotoMesa
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Activities and Relationship Table (ART)
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Leonardo da Vinci (1452-1519)

      • Three lessons


      •    1) Usable: Reliable
        & comprehensible


      •    2) Universal: Diverse users
                & varied equipment


      •    3) Useful: In harmony with 
                          human needs


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"Action Items"
  • Action Items
    • Developers: Apply usability guidelines
            & testing methods
    • Web producers: Develop UU statements
    • Managers: Provide responsible leadership
    • Journalists: Raise public expectations
    • Policy makers: Raise & clarify requirements
    • Funders: Expand research on usability
    • Educators: Disseminate scientific results
    • Researchers: Explore bold new visions
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ACM Code of Ethics
  • In a fair society, all individuals would have
                  equal opportunity to participate in,
                  or benefit from, the use of computer                        
                  resources regardless of race, sex,
                  religion, age, disability, national
                  origin or other such similar factors.