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1
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2
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3
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- Specify users and tasks
- Predict and measure
- time to learn
- speed of performance
- rate of human errors
- human retention over time
- Assess subjective satisfaction
(Questionnaire for
User Interface Satisfaction)
- Accommodate individual differences
- Consider social, organizational & cultural context
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4
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- Input devices & strategies
- Keyboards, pointing devices, voice
- Direct manipulation
- Menus, forms, commands
- Output devices & formats
- Screens, windows, color, sound
- Text, tables, graphics
- Instructions, messages, help
- Collaboration & communities
- Manuals, tutorials, training
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5
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- Scholars, Journalists, Citizens
- Teachers, Students
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6
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- Doctors
- Surgeons
- Researchers
- Students
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7
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- Scientists
- Farmers
- Land planners
- Students
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8
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- Economists, Policy makers, Journalists
- Teachers, Students
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9
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- Find what you need
- Understand what you Find
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10
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11
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12
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13
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- The eye…
- the window of the soul,
- is the principal means
- by which the central sense
- can most completely and
- abundantly appreciate
- the infinite works of nature.
- Leonardo da Vinci
- (1452 - 1519)
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14
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15
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16
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17
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18
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19
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20
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21
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- Renaissance Man
- Combined
science & art
- Integrated
engineering &
esthetics
- Balanced
technology advances
& human values
- Merged
visionary &
practical
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22
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- 1) Usable: Reliable
& comprehensible
- 2) Universal: Diverse users
& varied
equipment
- 3) Useful: In harmony
with
human
needs
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23
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- Goal: make computer usage less frustrating
- Identify top ten frustrations
- Measure severity & frequency in lost time
- Determine if the situation is improving
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24
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- Self reports & observations (111 students)
- Pre-session survey:
- demographic information
- computer experience and attitudes
- level of computer anxiety, mood
- Users spend 2.5 hours (average)
- Report their frustrating experiences
- Post-session survey:
- assess mood after the session
- overall frustration level
- loss of time
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25
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26
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27
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- 2) Universal: Digital Divide Remains Troubling
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28
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- User diversity:
Accommodate users with
different skills,
knowledge, age, gender,
disabilities,
disabling conditions
(mobility, injury,
noise, sunlight),
literacy, culture,
income, etc.
- Technology variety:
Support broad range of
hardware,
software, and network
access
- Gaps in user knowledge:
Bridge the gap between
what users know
and what they need to
know
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29
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30
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31
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32
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- Relationships
- Self: working on your own
- Family & Friends: 2-50 close intimates
- Colleagues & Neighbors: 50-5000 acquaintances
- Citizens & Markets: 5000 and more
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33
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34
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- Relationships
- Self
- Family & Friends
- Colleagues & Neighbors
- Citizenry & Markets
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35
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- Relationships
- Self
- Family & Friends
- Colleagues & Neighbors
- Citizenry & Markets
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36
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37
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38
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39
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40
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- Three lessons
- 1) Usable: Reliable
& comprehensible
- 2) Universal: Diverse users
& varied
equipment
- 3) Useful: In harmony
with
human
needs
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41
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42
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43
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- Action Items
- Developers: Apply usability guidelines
& testing
methods
- Web producers: Develop UU statements
- Managers: Provide responsible leadership
- Journalists: Raise public expectations
- Policy makers: Raise & clarify requirements
- Funders: Expand research on usability
- Educators: Disseminate scientific results
- Researchers: Explore bold new visions
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44
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- In a fair society, all individuals would have
equal
opportunity to participate in,
or benefit
from, the use of computer
resources
regardless of race, sex,
religion,
age, disability, national
origin or
other such similar factors.
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