Notes
Slide Show
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Human Needs and Mobile Devices:
Small, Fast & Fun



Ben Shneiderman  ben@cs.umd.edu

Founding Director (1983-2000), Human-Computer Interaction Lab
Professor, Department of Computer Science
Member, Institutes for Advanced Computer Studies &
Systems Research


University of Maryland
College Park, MD 20742
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User Interface Design Goals
  • Cognitively comprehensible:
    Consistent, predictable & controllable
  • Affectively acceptable:
         Mastery, satisfaction & responsibility
  •        
    NOT:
  •          Adaptive, autonomous & anthropomorphic


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Scientific Approach (beyond user friendly)
  • Specify users and tasks
  • Predict and measure
    • time to learn
    • speed of performance
    • rate of human errors
    • human retention over time
  • Assess subjective satisfaction
         (Questionnaire for User Interface Satisfaction)
  • Accommodate individual differences
  • Consider social, organizational & cultural context
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Design Issues
  • Input devices & strategies
    • Keyboards, pointing devices, voice
    • Direct manipulation
    • Menus, forms, commands
  • Output devices & formats
    • Screens, windows, color, sound
    • Text, tables, graphics
    • Instructions, messages, help
  • Collaboration & communities
  • Manuals, tutorials, training
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Library of Congress







  • Scholars, Journalists, Citizens
  • Teachers, Students
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Visible Human Explorer (NLM)
  • Doctors
  • Surgeons


  • Researchers
  • Students
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NASA Environmental Data
  • Scientists
  • Farmers


  • Land planners
  • Students
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Bureau of Census

  • Economists, Policy makers, Journalists
  • Teachers, Students
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NSF Digital Government Initiative

  • Find what you need
  • Understand what you Find
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International Children’s Digital Libary
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Zooming User Interfaces



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ZUI: Pocket PhotoMesa
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An Inspirational Muse:
   Leonardo da Vinci (1452-1519)
  • Renaissance Man
  • Combined
        science & art
  • Integrated
        engineering & esthetics
  • Balanced
        technology advances
           & human values
  • Merged
        visionary & practical


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Health & Wellness Devices
  • More people are familiar with technologies
  • Low cost makes them widely available
  • ?Social shift? to take greater responsibility for personal health care, fitness & wellness
  •        à Personal health & wellness devices


  • However:
  • Lack of common interface inhibits growth
  • Lack of common file format prevents collaboration



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Health & Wellness Devices
  • Monitoring chronic conditions
    • Asthma, diabetes, obesity, high blood pressure
    • Depression, anxiety, sleep disorders
  • Aging in place
    • Cognitive & memory aids, monitoring, social interaction
  • Sports & training
    • Pedometers, body fat meters, bathroom scales
  • Family history & personal health records
    • Genetic history, vaccinations, medications, allergies
    • Emergency treatment info, medical contacts

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Blood Pressure & Pulse Rate
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Heart Rate & Thermometer
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Body Fat
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HCI Theories
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Human Needs
  • What makes a mobile device different from a Desktop/Laptop?
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Human Needs
  • What makes a mobile device different from a Desktop/Laptop?
  • What sensors do you want?
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Human Needs
  • What makes a mobile device different from a Desktop/Laptop?
  • What sensors do you want?
  • What do you want to store?
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Human Needs
  • What makes a mobile device different from a Desktop/Laptop?
  • What sensors do you want?
  • What do you want to store?
  • What messages do you want to get?  Send?
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Human Needs
  • What makes a mobile device different from a Desktop/Laptop?
  • What sensors do you want?
  • What do you want to store?
  • What messages do you want to get?  Send?


  •         Do you see a pattern yet?
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Mobile Device User Interface Taxonomy (DUIT)
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"Relationships"
      • Relationships
        • Self: working on your own
        • Family & Friends: 2-50 close intimates
        • Colleagues & Neighbors: 50-5000 acquaintances
        • Citizens & Markets: 5000 and more
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Activities and Relationship Table (ART)
      • Relationships


      •   Self


      •   Family & Friends


      •   Colleagues & Neighbors


      •   Citizenry & Markets



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Activities and Relationship Table (ART)
      • Relationships


      •   Self


      •   Family & Friends


      •   Colleagues & Neighbors


      •   Citizenry & Markets



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Activities and Relationship Table (ART)
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Takeaway Messages

  • Mobile devices are huge opportunity
    • Small, fast & fun
    • Low-cost, easy-to-use, specific service
  • Focusing on human needs will guide you
       to more successful product designs
    • Device User Interface Taxonomy (DUIT)
    • Activities & Relationship Table (ART)



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Takeaway Messages

  • Design functions to serve human needs
  • Usability + reliability to prevent frustration
  • Engage users with fun
    • Alluring metaphors
    • Compelling content
    • Attractive graphics
    • Appealing animations
    • Satisfying sounds



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Photo Annotation
  • Annotating & repurposing photos in the Semantic Web context
      Retrieve by personal attributes:
    • name, date, topic?
    • age, country, organization??
    • weight, necksize, hair color?????
  •      Retrieve by mediated attributes:
    • numbers of papers/citations in WWW
    • other conferences they attended
    • names of students they supervised
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Goals of Public Access
  • Enable full participation by every citizen
    • Voting, social security services, passports,
        licenses, registrations, permits, recreation,  
        state-county-city government services
  • Offer services to many residents & visitors
    • Visa applications, tourism info, employment,
      healthcare, police, fire, education, training,
      museums, parks, libraries


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Universal Usability Challenges

  • Technology variety
    • Fast & slow modems, small & large displays
    • Diverse platforms, multiple versions
  • User diversity
    • Novice & expert, old & young
    • Users with disabilities, poor literacy, or low motivation
  • Bridge the gap between what users know
       and what they need to know
    • Multi-layer interfaces
    • Help vs. ShowMe!
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"Technology variety"
  • Technology variety
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"User diversity"
  •  User diversity: Accommodate all users
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Gaps in User Knowledge-Strategies
  • Bridge the gap between what users know and
     what they need to know


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Gaps in User Knowledge-Strategies
  • Bridge the gap between what users know and
     what they need to know


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Public Access & Universal Usability
  • Our Project Resources
       www.ils.unc.edu/govstat
  •      www.cs.umd.edu/hcil/newcomputing
  •      www.universalusability.org
  •      www.otal.umd.edu/uupractice
  • Government Access
         www.usability.gov
  •      www.firstgov.gov
  •      www.fedstats.gov
  • Guidelines
  •      www.usability.gov/pdfs/guidelines.html
       www.access-board.gov/sec508/status.htm
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Designing the User Interface: 4th Edition
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Treemap – Gene Ontology
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Dynamometers & Inclinometers
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Information Visualization
      • The eye…
      • the window of the soul,
      • is the principal means
      • by which the central sense
      • can most completely and
      • abundantly appreciate
      • the infinite works of nature.


      •       Leonardo da Vinci
      •                 (1452 - 1519)

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PhotoMesa
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Treemap: Stock market, industry clustered
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Personal Medical
  • Anxiety &
  • Depression