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Q&A: Supporting Engagement and Peer Learning
in a Classroom Setting


Overview

We are investigating the use of technology to support active student engagement and peer learning in the classroom. We have created a tool called Q&A that allows instructors to pose a question to their students. The students then use Q&A to submit their responses and help aggregate the class' responses. This activity only takes a few minutes, engages the entire class, and the results serve as a starting point for further discussion.
INSTRUCTORS
Learn how you can use Q&A in your classroom in the Q&A Tutorial.

Please contact Anne Rose for more details.

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Q&A is written as a Python web application hosted by Google App Engine. It is available for download as open source code at https://github.com/bederson/qa/wiki.

Participants

Publications

Bederson, B., Rose, A. (December 2013)
When Crowds Come Together: Supporting Engagement and Peer Learning in a Classroom Setting
Technical Report #HCIL-2013-21, University of Maryland, Human-Computer Interaction Lab

Bederson, B. B., Quinn, A. J., & Rose, A. (2012)
SearchParty: Learning to Search in a Web-based Classroom
Proceedings Of ACM Conference on Human Factors in Computing Systems (CHI 2012)
EIST Workshop paper

Gubbels, M., Rose, A., Russell, D., Bederson, B. B. (September 2012)
SearchParty: Real-time Support for Social Learning in Synchronous Environments
Technical Report #HCIL-2012-21, University of Maryland, Human-Computer Interaction Lab

Chilton, L. B., Little, G., Edge, D., Weld, D. S., and Landay, J. A. (2013)
Cascade: Crowdsourcing taxonomy creation
Proceedings Of ACM Conference on Human Factors in Computing Systems (CHI 2013)
ACM, New York, NY, USA, pp. 1999-2008

Sponsors

Funded in part by the National Science Foundation, Google, and Huawei.