The International
Children’s Digital Library: Viewing Digital Books Online
Human-Computer
Interaction Laboratory
A.V.
Williams Building
University
of Maryland
College
Park, MD 20742 USA
+1 301 405
7445
jpablo@cs.umd.edu
Abstract. Reading books plays an
important role in children’s cognitive and social development. However, many
children do not have access to diverse collections of books due to the limited
resources of their community libraries. We have begun to address this issue by
creating a large-scale digital archive of children’s books, the International
Children’s Digital Library (ICDL). In this paper we discuss our initial efforts
in building the ICDL, concentrating on the design of innovative digital book
readers.
Keywords. Children, digital libraries, digital books,
cooperative inquiry, book readers.
The importance of
children’s books in young people’s lives cannot be minimized. Books can help children to understand who
they are, explore the world around them, and contribute to a child’s ability to
be literate in today’s society [DeHirsch, Jansky & Langford (1966); Erikson
(1950); Grugeon & Gardner (2000); Malkina (1995); Meek (1982)]. Access to
diverse international literature can be limited despite the best efforts of
librarians, teachers, and parents. The
financial resources for collections, particularly in urban areas are limited
and insufficient to provide diverse collections reflective of today’s school
populations [American Library Association (2002); National Center for Education
Statistics (2002); Lance (2002)]. We are working on bridging this gap by
developing a large-scale digital archive of children’s books called the International
Children’s Digital Library (ICDL). In
this paper, we discuss our initial efforts in designing user interfaces
appropriate for young children (ages 5-11) to access such an archive. In the
sections that follow we discuss the need for research, our previous work, the
goals of the project, our design methodology, and the results of our initial
efforts, including the design of the innovative book readers we introduce here.
When children's books
play an important role in young people’s lives, research has shown an increase
in children’s cognitive, social, and motivational development [Cass (1967);
Ellis & Brewster (1991); Grugeon & Gardner (2000); Malkina (1995);
Wright (1995)]. In addition, access to narratives from different cultures can
offer children opportunities to better understand the world around them as well
as who they are in relation to that world [Bettelheim (1976); Campbell (1988);
Erikson (1950)]. Unfortunately, getting
access to books for children in many parts of the world can still be a
challenge. Children in many communities
have limited access to a wide variety of international literature. Poor physical library and school facilities
and limitations on funding for materials can lead to frustrated children,
parents, and educators [American Library Association (2002); National Center
for Education Statistics (2002); Lance (2002)]. However, with computer technologies becoming more widely
available in school/public libraries and community centers, tens of thousands
of books can be made available through online digital collections.
Developing new
technologies appropriate for children can be challenging, since young people
can have difficulty reading, typing, spelling, and are continually changing in
their interests and abilities [Druin et
al. (2001); Moore & St. George (1991); Solomon (1993); Walter, Borgman
& Hirsh (1996)]. Novel work in the
HCI community has produced numerous approaches to visualizing searches and
their results that may offer new opportunities for children [Ahlberg,
Williamson & Shneiderman (1992); Fishkin & Stone (1995); Furnas &
Rauch (1998); Jones (1998)]. However,
there are definite limitations to these systems when children are the users. Many interfaces are cognitively challenging
due to abstract representations of Boolean search methods and the need to read
result lists or query labels [Druin et al. (2001)]. While there is an emerging
and significant research field devoted to digital libraries and information
retrieval, we have found that the vast majority of content and interfaces are
targeted for adults or older students.
For example, at the JCDL’01 conference, there were 76 papers, of which
only two were focused on children’s interfaces/content [Druin et al. (2001);
Theng et al. (2001)]. The same can be said of the JCDL'02 conference with only
two papers presented which focused on the needs of middle and secondary school
children [Abbas, Norris & Soloway (2002); Chua et al. (2002)].
Of the online digital
libraries appropriate for children, there is a disappointing number of
large-scale collections to explore. In
June of 2002, the largest online digital collection of children’s books we were
able to find included only 71 titles.
Out of 24 sites we found, a majority of these digital collections showed
only titles, sometimes with summaries, reviews or associated activities [Book
Adventure (2002); CHILDE Project (2002); Reading Tree (2002); Time Warner
(2002)]. Others offered only options to
purchase books [eBooks.com (2002); ipicturebooks (2002); Tundra Books
(2002)]. Still other collections
depended on out-of-copyright materials [Ebook Library (2002); Editec
Communications (2002)]. The site that
currently includes the most digitized books online is “Children’s Books Online
for Free” [Editec Communications (2002)]. This collection, as of June 2002,
includes 71 fully digitized books online, with plans to increase the number to
1,200 out of copyright titles. In
evaluating the user interfaces of these sites for accessibility, it is clear
that most were not designed primarily for use by children, but rather for
access by adult researchers, teachers, or parents.
There is also a need
for research in developing interfaces for children to read books on computer
screens. Many researchers have looked at the difficulty of reading on a
computer screen. O’Hara and Sellen compared reading from paper to reading on a
computer screen [O’Hara & Sellen (1997)]. These comparisons dealt mostly
with document reading and marking by adults. Dillon has also done comparisons
between electronic documents and paper and has proposed ways of evaluating
interfaces for electronic documents [Dillon (1994); Dillon (1999)]. Shneiderman
provides a nice summary of the research in this area [Shneiderman (1998)].
Most of the research on
book readers has come from industry. However, little has been published. Graham
created the Reader Helper, a document reader meant to make it easy for adults
to find relevant information in documents [Graham (1999)]. The Reader Helper
highlights relevant information in a document and shows annotated thumbnails of
the document’s pages on the left side of the screen. Ginsburg el al. developed
a reader for PostScript documents that shows thumbnails on the left side of the
screen [Ginsburg, Marks & Shieber (1996)].
Today’s industry
standard book readers come from Microsoft and Adobe. Their e-book readers for
personal computers are Microsoft Reader [Microsoft Reader (2002)] and Adobe
Acrobat eBook Reader [Adobe Acrobat eBook Reader (2002)], shown in Figure 1. Both
Microsoft and Adobe suggest that the main advantage of using their products is
their text-related features. Both products offer solutions for more
screen-readable text (e.g. ClearType, CoolType). Both products also contain
features for searching and annotating books, looking for words in the
dictionary, and reading words out loud. Their design appears optimized for
adults reading long books or documents consisting mostly of text. Neither
product provides major alternatives to their default screen layouts or
visualizations of the books.
With these text
readers, navigation between pages is primarily accomplished by using keyboard
shortcuts or small next and previous page buttons. These small buttons could prove difficult for young children.
Fitts' law studies have shown that young children's performance in pointing
tasks is significantly lower than that of adults [Kerr (1975); Salmoni &
McIlwain (1979); Wallace, Newell & Wade (1978)], suggesting that they
require larger visual targets in graphical user interfaces. Our observations of
young children using graphical user interfaces support this suggestion [Druin
et al. (1997); Druin et al. (2001); Hourcade et al. (2002a); Hourcade et al.
(2002b)]. In Microsoft Reader 2.0, the riffle control, a widget that shows up
when right-clicking at the bottom of a page can also be used to change
pages. It allows the user to move to
the next and previous pages, the next and previous section, and shows a bar
that tells users their position in the book and allows them to jump to other
parts of the book. The table of contents can be accessed through popup menus.
Due to the fact that the riffle control is accessible by right-clicking,
accessibility for children is limited. From our experience, many young children
cannot distinguish between the left and right mouse buttons [Druin et al.
(1997); Druin et al. (2001); Hourcade et al. (2002a); Hourcade et al. (2002b)].
Our experience is supported by research showing that children do not achieve
orientation with respect to themselves until age 6, and cannot apply the
concepts of left and right relative to other objects until age 8 [Kaluger &
Kaluger (1979)].
Adobe Acrobat eBook
Reader 2.2 has similar navigation options, with small buttons to move to the
next and the previous page, and a widget at the bottom of the screen that has
similar capabilities to Microsoft’s riffle control. The table of contents is
also available through menus. While the right mouse button has the same
functionality as the left mouse button in most cases, there is no full-screen
option, so children can accidentally click on the operating system taskbar (on
Windows).
Commercially available
e-books for children generally use one of these two readers, although other
options exist. For example, Antelope
Publishing [Antelope Publishing (2002)] offers its books in HTML format for
children to read in a web browser.
For the past three
years, we have been developing SearchKids, a graphical direct manipulation
collaborative interface for searching, browsing, and viewing query results of
digital libraries. Our initial
prototype was devoted to multimedia information on animals [Druin et al.
(2001); Hourcade et al. (2002b); Revelle et al. (2002)]. However, the technologies
we developed were not limited to this content area and we are currently
extending this interface to support books.
Our initial version of
SearchKids consisted of three areas, shown in Figure 2, through which users
could look for media about animals. The zoo area provided a way of browsing the
contents of our animal digital library in a familiar setting. When entering the zoo area, users saw the
map of a virtual zoo. By zooming into
parts of the zoo, children could find representations of animals and through
them, access media.
The world area provided a way of browsing
our animal digital library by looking for animals geographically. It presented children with a globe they
could spin and zoom into. By zooming
into a region of the world they could find representations of the animals that
live in that part of the world and through them, access media.
The search area gave
users the ability to visually specify and manipulate queries. It also provided previews of and access to
query results. Children could form
queries by selecting icons representing query terms and that were organized
hierarchically. The icons at the top of these hierarchies represented the
different categories available for searching. Selecting icons from different
categories returned an intersection of the items represented by the icons. Selecting icons from the same category
returned a union of the items represented by the icons. We conducted a study of
the effectiveness with which children could pose queries using the search area
and obtained encouraging results [Revelle et al. (2002)].
SearchKids supported
simultaneous multiple users through multiple mice by using MID [Hourcade &
Bederson (1999)]. Our team experimented
with two modes of collaboration. In one
mode, independent collaboration, a user’s click on an interactive item was
enough to interact with that item. In
another mode, confirmation collaboration, all users had to click on an
interactive item in order to interact with it.
We are currently analyzing data from a study we conducted on how these
collaboration modes affect collaboration between children.
Our book digital
library research has five primary goals.
The first is to develop interface technologies that support children in
using large amounts of digital information (e.g., searching, browsing, reading,
and sharing). This paper describes our initial efforts in pursuing this goal.
The remaining goals
include:
We believe that
children should play an active role in the development of technology for
children. Therefore, we have established an interdisciplinary,
intergenerational team of researchers that include computer scientists,
educational researchers, visual artists, library scientists, children and
classroom teachers. To work together,
we have used a combination of techniques known as Cooperative Inquiry [Druin
(1999); Druin (2002)]. These techniques
offer an approach to research that can be used to gather data, develop
prototypes, and forge new research directions.
The group of children
we work with consists of three boys and four girls aged 7 to 10 years old. They work as design partners with adult
researchers in our lab on this and other projects. During the school year, they come to our lab twice a week, each
visit for one and a half hours. In order for everyone to get ready for the
school year activities, we run a two-week intensive design program every
summer. During these two weeks, the
children spend 8-hour days at our lab working with adult researchers on various
design problems.
During the 2001 summer
session we began modifying our existing SearchKids digital library interface to
support books. We began the session with everyone bringing in their favorite
children’s books. These books varied
widely, from short books with mainly pictures and very few words, to chapter
books with a few hundred pages of words. Some of the books were in languages
other than English.
We first reviewed
SearchKids with the children, and then brainstormed how to adapt it to books.
From this, we decided to concentrate on three areas: how to adapt the existing
searching and browsing capabilities of SearchKids to the domain of children’s
books, how to create an online community of book readers (like book clubs at a
neighborhood library), and how to support the reading of books on a computer.
We decided to concentrate on books that can be read on general-purpose computer
screens as they are more widely available than specialized book readers. We
therefore broke up into three groups to address each of those areas, each with
children and adults.
The browsing and
searching group extended the world area from SearchKids (Figure 2) for the
ICDL, where it could be used to find books based on where they are from, what
part of the world they are about, and where they are popular. Our current design has one globe that when
zoomed into a geographical area reveals three options representing books from
that area, about that area, and popular in that area. Zooming into one of these shows the appropriate books.
The browsing and
searching group also found that the search area in SearchKids could be adapted for
the ICDL. The main issue with using the search area was to determine the
different categories by which books could be searched for. While the group came
up with metadata many adults would come up with, such as subject and
popularity, it also decided books should be searched by the feelings they
evoke, and the color and shape of their cover. The group then looked at how
books should be categorized by subject.
After doing some research, the group concluded that existing cataloguing
methods used at libraries such as the Dewey Decimal Classification and the
Library of Congress Classification are not easy to follow by children. After
looking for alternatives, the group settled on the classifications used by
amazon.com, which children found much easier to follow.
The online communities group looked at
how to provide a community experience. The group focused on book clubs to
connect children reading the same books. They would provide information about
books, and enable children to read them, rate them, select the feelings the
books evoke, and write reviews.
Children would also be able to read other children’s reviews, and see
their ratings and feelings selections. In addition, book clubs would provide
quizzes, games, discussion areas, links to websites, and activities related to
each book. Figure 3 shows the current design of book clubs.
Through the use of
contextual inquiry, participatory design and technology immersion techniques
[Druin (1999); Druin et al. (2001)], the group dealing with how to read books on
the computer screen designed two book readers emphasizing support for
navigation between book pages. This emphasis was partly due to our child design
partners' desire to flip through pages on the screen in a manner more similar
to paper books. This we believe lends
itself quite well to the visual nature of children's books. These readers were
designed assuming the books were very visual, and had no more than
approximately 50 pages. Our expectation was not that any one reader would be
best in all circumstances, but that for some children, some books, and some
tasks, different readers would be preferable.
In the comic strip
reader (Figure 6), pages are laid out as if they were in a comic strip. The
page of interest can be zoomed into to read it. The spiral reader (Figure 7)
shows the current page in the middle of the screen, where the earlier pages get
smaller in a spiral shape to the left and the following pages get smaller in a
spiral shape to the right. Both readers are described in more detail below.
Following the reports
by each group, we proceeded to adapt SearchKids to the needs specified by the
searching and browsing group. By the end of our summer session, we developed a
working prototype with a search area in which children could look for books based
on subject, ratings, color and shape of the book cover, and feelings (see
Figure 4). Note: one set of metadata that might not be familiar to the reader
is that of "feelings". The children on our team wanted to search for
books by how the books made them feel (e.g., I want to find all the books that
make me happy or all the scary books, etc.). The search results showed the
covers of the books that matched the search criteria. We also implemented a
spinning globe through which books could be accessed based on where they were
from. The children in our team created the art for the icons in the search
area. At the end of the session, the children demonstrated the prototype to
their parents.
We have continued our
work on the ICDL, concentrating on book readers. We implemented the comic strip
and spiral readers using Jazz [Bederson, Meyer & Good (2000)], a graphics
toolkit, and performed a pilot study to understand if these types of readers
are effective for children. While we thought that different users would prefer
different readers under different circumstances, we needed to validate this. We
therefore set out to build prototypes of these readers in order to informally
evaluate them with children. We thought the best way to test them would be to
compare them with a more traditional reader.
We built a reader with
traditional interface mechanisms, which we will refer to as the standard
reader. With this reader, a user can see
one page at a time (Figure 5). The
controls to read the book are at the bottom of the screen. The large left arrow
takes the user to the previous page, while the large right arrow takes the user
to the next page. Users can access the same functionality by using the left and
right arrows and the “page up” and “page down” keys on the keyboard. No
animation occurs when changing pages. We built this as the baseline because it
provides the same basic functionality as the commercial readers.
The comic strip reader
lays out book pages as if they were part of a comic strip (Figure 6). It
therefore allows children to quickly tell if the book has many pictures, or too
many words (children often do this by flipping through pages in a regular book).
This reader also supports quick navigation to a page of interest.
When the reader is
started, the user sees all the pages in the book. The controls to read the book
are at the bottom of the screen and are identical to those in the standard
reader, with the exception of a “zoom out” button (not needed in the standard
reader). The left and right arrows and the “page up” and “page down” keys have
the same functionality as the arrows on the screen.
The user can also interact with the book
by clicking on pages. When seeing the entire comic strip, clicking on a page
smoothly zooms the user into that page.
If the user is already zoomed into a page, clicking on that page zooms
the user out, also accomplishable by clicking on the “zoom out” button. All zooming is animated over half a second.
When zoomed into a page, the left and right arrows take the user to the
previous and next page respectively.
The transition between pages animates the view of the comic strip to the
left or to the right as appropriate. If
the end of a strip is reached, the view zooms out and then zooms in to the
destination page.
Clicking on the left
or right arrows when seeing the entire comic strip zooms the user to the
previous or next page with respect to the last page the user visited. If the user clicks on the right arrow before
visiting any pages (i.e. when starting the reader), then the view is zoomed
into the first page of the book.
All pages in the comic
strip reader have a border around them intended to give feedback to the user.
Unvisited pages have a thick blue border, and pages that have been visited have
a thinner magenta border (using standard web visitation colors). If the user’s
mouse cursor is over a page, the page’s border changes to a thick red.
The spiral reader is
the most novel of the readers we built. It shows the current page in the middle
of the screen between two spirals (Figure 7). The spiral to the left shows the
pages that come before the current page, while the spiral to the right shows
the pages that come after the current page. It therefore shows all the pages
linearly, giving users a quick idea of the contents of the book and supporting
rapid navigation between pages.
The spiral reader has
the same screen and keyboard controls as the comic strip reader. Using the
arrows changes the current page to the next or previous page and animates all
pages accordingly around the spirals. Clicking on a page other than the current
page makes that page the current page, animating all pages around the spirals
in order to bring the new current page to the center of the screen. Clicking on the current page magnifies it so
it occupies most of the screen in order to read its text more easily. Clicking
on the current page again (or clicking on the “zoom out” button) takes the
current page back to its normal size.
Changes in size and zooming transitions are animated over half a second.
When the current page is magnified, the arrows are still operational, animating
the transition to the next and previous pages.
However, we disabled the ability to click on another page to make it the
current page, as very few other pages are visible, and clicks intended for the
current page could end up on another page by accident.
The spiral reader uses colored borders around
book pages in the same way as the comic strip reader. A page is considered visited if it was seen while magnified.
We used the last
design session of the Fall 2001 semester as an opportunity to informally evaluate
our book readers. We invited our research team to bring their parents,
siblings, and friends and ended up having 16 children, aged 5 to 11, from
diverse backgrounds, including four children of color. Seven of the children
were part of our design team, while the remaining were their siblings or
friends, and the children of staff. Nine parents also joined. None of the
children, including our design partners, had seen any of the readers working
before although two of our design partners were involved with the original
design. We wanted to independently observe the children using the readers, yet
there were not enough adult researchers to do this. We therefore paired each
child with one of their parents, having the parents observe their children. If that was not possible, we paired the
children with an adult member of our staff.
We ran the study with
a between subjects design so each child could try all three readers, each with
a different book. For the evaluation, we changed the order of the readers, but
kept the order of the books the same. The books we used, in the order they were
shown, were: Underground Train by Mary Quattlebaum and Cat Bowman Smith (32
pages) [Quattlebaum & Bowman Smith (1997)], The Very Busy Spider by Eric
Carle (26 pages) [Carle (1984)], and Elmer by David McKee (31 pages) [McKee
(2001)]. Changing the order of the readers yielded six different conditions.
Children were assigned evenly to conditions, with four conditions assigned
three children each, and two conditions assigned two children each.
The task assigned to
the children was to read the books and answer two content-related questions
about each book, such as: “What do the monkeys snack on at the zoo?” (for
Underground Train), “Who talks to the spider after the cat?” (for The Very Busy
Spider), and “What did Elmer do to look like the other elephants?” (for Elmer).
These questions were given to them before reading the books as part of a
questionnaire. The children then attempted to answer the questions as they read
each book. All the questions were about parts of the books that were midway
through the story. After they were done reading a book, the children had to
answer two more questions, giving feedback on how they liked the book they just
read and the book reader they used. They answered these questions by circling a
sad face, a neutral face, or a happy face. After they were done with all three
books, the children were asked to select which book they preferred, and which
book reader they preferred.
We also gave the
adults paired with children a questionnaire.
For each book reader used, we asked the adults whether the children were
confused or excited about the reader, and whether they thought the reader helped
the children answer the questions. After the children were done with all three
readers, we asked the adults which reader helped the children the most in
understanding the story, and which reader they would prefer the children use.
Besides collecting
data from questionnaires, we logged the use of each reader. The logs kept track
of the pages that were visited, zoom in’s and zoom out’s for the comic strip
and the spiral reader, and the amount of time spent in each page.
All research
participants performed the study at roughly the same time in two large rooms.
Since our participants arrived at different times, they started the evaluation
at staggered times. There were enough computers in the two rooms so that there
was at least one unused computer between two subjects. Once a child was paired
with an adult, an adult researcher led them to a computer, gave them the
questionnaires, and explained to them what they were going to do. The adult
researchers (not the adults paired with the children) took care of starting and
closing each reader. The children were asked to call them when they were done
with a book. Questions about how to use the readers were answered if asked by
the children or the adults. The adults were told to observe and not tell the
children what to do, or operate the computer. A majority of participants
completed the evaluation within 30 minutes, and all completed the evaluation
within 45 minutes.
Given the informal
nature of the evaluation and the small number of research participants, we
decided not to use exhaustive statistical methods to analyze the data. Instead,
we provide a summary of our observations based on the data collected.
The questionnaires
yielded information on the preferences of both children and the adults that
were paired with them (Table 1). Children’s preferences were similar when it
came to book readers. While more children preferred the standard reader, if we
only consider children under 10, the standard reader was the least popular.
Adults, on the other hand, had a clear favorite: the comic strip reader. They
also thought the comic strip reader helped children the most in understanding
the stories they were reading. When it came to stories, children had a clear
favorite: Elmer. However, this did not have an impact on the rating of the
readers because the readers were rated evenly across all books (Table 2).
Reader |
All children |
children under 10 |
adults |
adult’s perception of help in understanding |
||
comic strip |
4 |
3 |
10 |
8 |
||
spiral |
5 |
4 |
2 |
1 |
||
Table 1. Preferred readers for all
children, children under 10, adults, and reader adults thought helped
children the most in understanding the story (two adults did not respond
to this last question). |
7 |
2 |
4 |
5 |
Book |
children’s preference |
average rating of reader |
Underground
Train |
4 |
1.4 |
The
Very Busy Spider |
1 |
1.5 |
Elmer |
11 |
1.4 |
Looking at the answers given to the questions at the story level, most
children managed to answer all reading comprehension questions. Only three children answered questions
incorrectly (one incorrect answer per child). These three questions were asked
of three different books while the three children were each using a different
reader. As we expected, there were no significant differences in the ratings of
the readers.
Reader |
confusing |
exciting |
helpful |
comic strip |
4 |
8 |
11 |
spiral |
6 |
7 |
4 |
standard |
0 |
3 |
6 |
Adult observers suggested that the spiral and comic strip readers were
the most confusing to the children, while at the same time they were the most
exciting. This is not surprising, as it
is common in visual design for the most exciting visualizations to be the most
confusing. Adult observers also thought the comic strip helped children the
most in answering the content questions. Table 3 shows the results
As expected given the
low number of participants, analyzing the logs did not yield any significant
results. The only minor trend we spotted was that on average children spent
more time reading all three books when using the spiral reader.
Overall, the results
of the evaluation show that there is no clear winner. Different children prefer
different readers. This suggests that pursuing multiple solutions for book
readers may be a reasonable path. It also encourages us to find out more about
why children prefer their favorite reader, and what tasks are better suited for
each type of reader.
We plan to further
examine the possibilities of other book readers. In particular, we would like to investigate a book reader showing
small thumbnails of all pages as a way to navigate the book while at the same
time showing the current page large enough so it can be read. This would be a
child-friendly version of the navigation bar in commercial products. Besides
studying other types of readers, we need to further evaluate the readers we
developed for this pilot study with more children. In particular, we would like
to determine what tasks the different readers are better suited for.
The next major step is
to deploy SearchKids over the Web, retrieving data from a server. Developing
the interface for the ICDL will also include working on the book club interface
and ways of searching using text. We also plan to start building a large
collection of books so we can learn how to deal with issues of scale.
This is just the
beginning of our work in this area. We currently have a working prototype of a
system with searching and browsing capabilities. We have also gained some initial insights into book readers. The main lesson is that different children
prefer different types of readers. This
means we need to learn more about what tasks are better suited for each reader,
and why different children prefer different readers. It also means that current
commercial book readers are likely not sufficient to satisfy children’s diverse
needs.
This work could not
have been accomplished without our child design partners and the lab’s staff
members and students that helped with our pilot study. We would also like to
thank Brewster Kahle and Jane White from the Internet Archive for their support
and ideas. This project has been funded by the National Science Foundation's
DLI-2.
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