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Carlea Holl-Jensen||cholljen@umd.edu


HCIL-2012-28

Hansen, D., Bonsignore, E., Ruppel, M., Visconti, A., Kraus, K. (September 2012)
Designing Reusable Alternate Reality Games
HCIL-2012-28

Successful Alternate Reality Games (ARGs), such as The Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, millions of spectators from around the world. ARGs require significant resources not only in terms of initial design, but also in implementation, since live, dynamic interplay between players and designers is an inherent aspect of their interactive storylines. This paper outlines a novel design framework for creating reusable ARGs, that will help extend the lifespan of ARGs and allow them to permeate new domains such as education. The framework includes three key reusable design objectives (replayability, adaptability, extensibility), each of which can be enacted at different levels of depth. The paper also identifies barriers to reusable ARGs and design patterns for overcoming those barriers, drawing upon ARG designer interviews and games.



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