Title: Social Software
Rohit Parikh
Brooklyn College of the City University of New York
Abstract:
We suggest that the issue of constructing and verifying social
procedures, which we suggestively call {\em social software}, be pursued
as systematically as computer software is pursued by computer scientists.
There are certain complications arising with social software which do not
arise with computer software, but the similarities are nonetheless
strong, and tools already exist which would enable us to start work on
this important project. We give a variety of suggestive examples like
that of Solomon and the two mothers, or the problem of the two horsemen,
and indicate some theoretical work which already exists. Tools used
include Game logic, an extension of Dynamic Logic, and Game theory in
the sense of von-Neumann, Morgenstern and Nash.