From Interaction Design to Experience Design: Smart
Artefacts and the Disappearing Computer
Abstract
It seems like a paradox but it will
soon become reality: The rate at which computers
disappear will be matched by the rate at which
information technology will increasingly permeate our
environment and our lives. Computers are increasingly
becoming an important part of our day-to-day activities
and determine many physical and social contexts of our
life. The availability of computers is one step, soon to
be followed by the integration of information,
communication and sensing technology into everyday
objects resulting in “smart artefacts”.
I will present and critically
comment the associated visions and resulting challenges
for the design of future smart environments. To this
end, I will present an approach that exploits the
affordances of real objects augmenting their physical
properties with the potential of computer-based
enrichment. Combining the best of both worlds requires
an integration of real and virtual worlds resulting in
hybrid worlds. In this approach, the computer
“disappears” and is almost “invisible” but its
functionality is ubiquitously available and provides new
forms of interacting with information. I will also
comment on related issues that cause a change from
designing primarily interaction with information to
designing experiences by being exposed to ambient
displays and/or immersed in smart environments.
An example of a comprehensive effort
addressing these issues is the EU-funded proactive
initiative "The Disappearing Computer" (DC), a cluster
of 17 related projects designing
new people-friendly environments
in which the "computer-as-we-know-it" has no role. The
general discussion will be illustrated by an example,
the DC-project "Ambient Agoras". It aims at transforming
places into social marketplaces ('agoras') of ideas and
information. One application scenario is the support of
informal communication between remote teams at different
locations using combinations of ambient displays and
mobile devices. I will present examples of the
corresponding smart artefacts (Hello.Wall, ViewPort,
Personal Aura). In this context, I will also address the
possibilities and implications of sensing and being
sensed in smart environments and related issues of
privacy. I will conclude with an outlook on new
developments as, e.g., in the Amigo-Project “Ambient
Intelligence for the Networked Home Environment” and our
activities on Interactive Hybrid Games.
Bio
Dr. Dr. Norbert Streitz
(Ph. D. in physics and Ph.D. in psychology) is the head
of the research division "AMBIENTE – Smart Environments
of the Future" at the Fraunhofer institute IPSI in
Darmstadt, Germany, where he also teaches at the
Department of Computer Science of the Technical
University Darmstadt. He was a post-doc fellow at the
University of California, Berkeley and a visiting
scholar at Xerox PARC and at the Intelligent Systems Lab
of ETL-MITI, Tsukuba Science City, Japan. He is the
Chair of the Steering Group of the EU-funded research
initiative "The Disappearing Computer" and was/is
involved in many other EU-funded projects and efforts.
His research interests include
Ambient/Pervasive/Ubiquitous Computing, Interaction and
Experience Design, Human-Computer Interaction,
Hypertext/ Hypermedia, Computer-Supported Cooperative
Work, and Cognitive Science. He has published/edited 16
books and (co)authored more than 100 technical papers,
e.g., recently in IEEE Computer and guest-edited a
special issue of Communications of the ACM. He serves
regularly on the program committees of national and
international conferences and on several editorial
boards and is often invited to present keynote speeches
to scientific as well as commercial events in Europe,
USA, South America, Malaysia, Singapore, and Japan.
Selected recent publications on this topic:
N. A. Streitz, P.
Nixon (2005). The Disappearing Computer. Guest
Editors' Introduction to Special Issue. In:
Communications of the ACM, Vol. 48 (3),
March 2005. pp. 33-35.
D. M. Russell, N. A.
Streitz, T. Winograd (2005). Building Disappearing
Computers. In:
Communications of the ACM, Vol. 48 (3),
March 2005. pp. 42-48.
N. A. Streitz, C.
Röcker, Th. Prante, D. van Alphen, R. Stenzel, C.
Magerkurth (2005). Designing Smart Artefacts for
Smart Environments. In:
IEEE Computer,
March 2005. pp. 41-49.
N. A. Streitz, C.
Magerkurth, Th. Prante, C. Röcker (2005). From
information design to Experience Design: Smart
Artefacts and the Disappearing Computer. In: Special
Issue on Ambient intelligence,
ACM interactions,
12 (4) July + August 2005. pp. 21-25.
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