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HCIL Seminar Series - Spring 2005
The purpose of the
seminars is to help promote interdisciplinary discussion on
topics relating to Human-Computer Interaction while facilitating
communication between members of the HCI community. There
will be talks throughout the Fall.
These lectures are free
and open to the public. No reservations are needed.
For questions or
comments, contact HCIL information at
hcil-info@cs.umd.edu.
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February 9, 2005
Wednesday, 2:00pm, A.V. Williams Building 3258
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Danyel Fisher
Researcher |
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Company: |
Microsoft |
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URL: |
http://drzaius.ics.uci.edu/blogs/danyelf/ |
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Visualizing Social and Temporal Structures in Email:
Recent Work in SOYLENT and SNARF
Abstract
Email has
become a “habitat”, a place where we not only
communicate, but manage our tasks and personal
information. Indeed, in many ways, email logs are a
record of a user’s social interaction patterns. We
can use these logs to begin to understand the social
structure of our interactions, and then to present
new interfaces to both email itself, and to the rest
of the computer system, that are more responsive to
these social structures.
In this
talk, I present two different approaches to this
information. The
Soylent project, part of my dissertation
work at UC Irvine, examines social networks and the
temporal shifts within email, and uses them as a way
of connecting different forms of interaction. The
Snarf
project, at Microsoft Research, is more narrowly
focused on the email triage task. Snarf exposes some
of the most important attributes of recent email in
order to place it within a context so that the
reader can quickly choose and review it.
Biography
Danyel Fisher
is a researcher in the Community Technologies Group at
Microsoft Research in Redmond, Washington. His research
focuses on visualizing the interactions between groups
of people, and exploring their social and structural
roles. His research has looked at visualizations of
interactions within email, and examining the structural
roles of interaction within Usenet newsgroups. He
recently completed his PhD in Information and Computer
Science at the University of California, Irvine, and
received his MS from UC Berkeley.
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February 15, 2005
Tuesday, 2:00pm,
A.V. Williams Building 3258
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Jim Gemmell
Researcher |
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Company: |
Microsoft |
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URL: |
http://research.microsoft.com/~JGemmell/ |
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MyLifeBits
Abstract
MyLifeBits is a lifetime store of everything. It is
the fulfillment of Vannevar Bush's 1945 Memex vision
including full-text search, text & audio annotations,
and hyperlinks. MyLifeBits is both an experiment in
lifetime storage and a software research effort.
As an experiment, Gordon Bell has captured a lifetime's
worth of articles, books, cards, CDs, letters, memos,
papers, photos, pictures, presentations, home movies,
videotaped lectures, and voice recordings and stored
them digitally. He is now paperless, and is beginning to
capture phone calls, IM transcripts, television, and
radio.
In this talk, we will demonstrate the software we have
developed for MyLifeBits, which leverages SQL server to
support: hyperlinks, annotations, reports, saved
queries, pivoting, clustering, and fast search.
MyLifeBits is designed to make annotation easy,
including gang annotation on right click, voice
annotation, and web browser integration. It includes
tools to record web pages, IM transcripts, radio and
television. The MyLifeBits screensaver supports
annotation and rating. We are beginning to explore
features such as document similarity ranking and faceted
classification. We have collaborated with the WWMX team
to get a mapped UI, and with the SenseCam team to digest
and display SenseCam output. www.mylifebits.com has more
information. One of the demos will be based on the
summer intern project of Aleks Aris from UMd.
Biography
Jim Gemmell is a researcher in the Microsoft Research
Media Presence Group at the Bay Area Research Center (BARC)
in San Francisco. His current research focus is on
personal lifetime storage, as architect of the
MyLifeBits project and chair of the First ACM Workshop
on Continuous Archival and Retrieval of Personal
Experience (CARPE). Dr. Gemmell received his Ph.D. from
Simon Fraser University and his M. Math from the
University of Waterloo. His research interests include
personal media management, telepresence, and reliable
multicast. He produced the on-line version of the ACM 97
conference and is a co-author of the PGM reliable
multicast RFC. Dr. Gemmell serves on the editorial
advisory board of Computer Communications.
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March 15, 2005
Tuesday, 2:00pm,
A.V. Williams Building 3258
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Ravin
Balakrishnan
Assistant Professor |
School: |
Department of
Computer Science
University
of Toronto |
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URL: |
http://www.dgp.toronto.edu/~ravin/ |
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Interaction and Visualization Techniques for
Next-Generation Displays
Abstract
Our
computing environments are rapidly diversifying
beyond personal space technologies like desktops,
laptops, and PDAs to include shared, more public,
displays of much larger sizes and capabilities.
These include true 3D displays, tabletop and wall
size displays, and in fact any surface onto which an
image can be projected. In this talk, I will argue
that if we are to effectively utilize such a diverse
display environment, we must develop user interfaces
that leverage the unique properties of each display.
In other words, the de facto "solution" of taking
the standard GUI operated with a keyboard and
pointing device and sticking it on these new form
factors is not likely to work any better than
attempts at using reins to drive early "horseless
carriages" did in the 1800's. I will discuss some of
the challenges of designing interfaces for these
environments, and present some research currently
being developed in my lab that are beginning to
address them. These include using rich gestural
input and context sensing to enable more fluid
interactions, as well as new visualization
techniques for presenting information in a manner
that is appropriate for each display.Through
these examples, I hope to illustrate the vast
potential for innovation in this fertile area of
human-computer interaction, and to challenge and
inspire others to work on addressing the many
challenges that remain.
Biography
Ravin Balakrishnan is an Assistant Professor at the
Department of Computer Science, University of
Toronto, where he co-directs the Dynamic Graphics
Project (DGP) laboratory (www.dgp.toronto.edu).
He is also a member of the Knowledge Media Design
Institute (KMDI) (www.kmdi.toronto.edu).
His research interests are in Human Computer
Interaction (HCI) and Interactive Computer Graphics,
with a current focus on innovative interaction
techniques, interfaces for next generation displays,
information visualization, sketching interfaces,
ambient and pervasive computing, and empirical
evaluation of user interfaces including associated
metrics and predictive models of human performance.
He earned his Ph.D. in Computer Science from the
University of Toronto, while concurrently working
part-time as a researcher at Alias from 1997-2001.
He currently holds the Bell University Laboratories
Assistant Professorship in HCI at the University of
Toronto, and is the recipient of a Premier's
Research Excellence Award. Further information,
including publications and videos demonstrating some
of his research, can be obtained from
www.dgp.toronto.edu/~ravin
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May 2, 2005
Monday, 2:00pm, A.V.
Williams Building 1152
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Yvonne Rogers
Professor |
School: |
Library and
Information Science/Cognitive Science
Indiana
University |
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URL: |
http://www.slis.indiana.edu/faculty/yrogers/ |
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Grown-Up Science:
Enabling Students to Learn How to Become Scientists
Through Using Pervasive Technologies
Abstract
Geologists, biologists, climatologists,
seismologists and other scientists nowadays use
a diversity of sensing devices and measuring
instruments to record aspects of the earth, in
order to investigate, predict and reason about a
particular aspect of the environment. A major
part of their research involves mapping,
matching and noticing patterns and anomalies
from the masses of datasets that they collect
over time. However, it is very difficult to
become competent at accomplishing these forms of
analyses. Local and global connections have to
be continuously made when moving between the
physical and digital worlds. How might we help
students (and scientists) learn how to do this
kind of complex interlinking and high-level
reasoning? In my talk, I will describe an
ongoing project I am involved in at Indiana
University where a team of computer scientists,
interaction designers and environmental
scientists are developing networked mobile
recording/measuring/communication tools,
intended to be used by groups of students when
out in the field. The tools have been designed
to enable easy access, updating and comparison
of a variety of contextually-relevant datasets,
visualizations and information when measuring
and sensing aspects of the environment. An
underlying assumption is that by juxtaposing the
activities of measuring and analysis in this
way, students can begin to learn the art of
grown-up science more effectively. To support
this claim, I will present findings from a
preliminary field study where groups of students
used our tool to measure, hypothesize and
analyze about how and why a wetland restoration
site was changing over time.
Biography
Yvonne Rogers joined Indiana University in the
fall of 2003 as a professor in the schools of
Library and Information Science and Informatics.
She is also an adjunct professor of Cognitive
Science. She was a professor of Computer Science
and Artificial Intelligence at the former School
of Cognitive and Computing Sciences (now the
Department of Informatics) at Sussex University,
UK, where she co-founded the Interact Lab, an
internationally known interdisciplinary research
center concerned with possible interactions
between people, technologies and
representations. She has also been an an
assistant professor at the Open University (UK),
a senior researcher at Alcatel
telecommunications company, a visiting scholar
at UCSD, and a visiting professor at Stanford
University, Apple Research Labs, and the
University of Queensland.
She is internationally known for her work in the
fields of Human-Computer Interaction,
Computer-Supported Cooperative Work and
Interactive Learning Environments. Her research
focuses on augmenting and extending everyday,
learning and work activities with interactive
technologies that move "beyond the desktop."
This involves designing enhanced user
experiences through appropriating and assembling
a diversity of technologies including mobile,
wireless, handheld and pervasive computing. A
main focus is not the technology per se but the
design and integration of the digital
representations that are presented via them to
support social and cognitive activities in ways
that extend our current capabilities.
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