Overview  


The Nintendo 64 was a highly advanced piece of hardware. Since it had such superior capabilities, developers probably felt as if it was a "challenge" for them to produce for it. Because of this, along with complicating software development, N64 gained a reputation of being a difficult system to develop games.

Additionally, in response to the demand for new types of entertainment from users in the game trade, the scale of games became larger, and frequently special adjustments to software had to be made. This haunted developers in the form of higher development costs and also made software development more challenging.

This type of problem, if not solved, could have a dramatic effect on the success of the game business.

 Nintendo focused on solving this issue by creating the Nintendo Gamecube. They wanted to combine a high level of performance with an increase in the productivity of software development. This is Nintendo's vision of what a next generation game machine should do.

Instead of going for the highest possible performance, which does not contribute to software development, they decided to create a "developer-friendly next generation TV game machine" that maintained above-standard capabilities.

In order to accomplish this, they painstakingly removed the "bottlenecks" which hinder an efficient system. They introduced 1T-RAM technology, which has a minimum of delays, into the main memory and the Graphics LSI Mixed Memory. Also, secondary cache memory with a large capacity was implemented in the MPU. With this combination they succeeded at creating reliable functionality that can be used with actual games.

The Nintendo Gamecube will carry on the "DNA" of Nintendo games and surpasses anything on the market today.

Nintendo Gamecube will launch in North America on November 5, 2001.