Bayes law: P(A|B) =
P(B|A)*P(A)/P(B).
P(world|image) =
P(image|world)*P(world)/P(image)
P(image|world) is
computer graphics
Geometry of
projection.
Physics of light and
reflection.
P(world) means modeling objects in world.
Leads to
statistical/learning approaches.
Problem: Too
often probabilities cant be known and
are invented.