Realistic modeling and rendering of plant ecosystems: Oliver Deussen1 Pat Hanrahan2 Bernd Lintermann3 Radom´ır Mˇech4
Matt Pharr2 Przemyslaw Prusinkiewicz4
http://graphics.stanford.edu/papers/ecosys/ecosys.pdf
3D models - Generated
Modeling and rendering of natural scenes with thousands of plants
poses a number of problems. The terrain must be modeled and plants
must be distributed throughout it in a realistic manner, reflecting the
interactions of plants with each other and with their environment.
Geometric models of individual plants, consistent with their positions
within the ecosystem, must be synthesized to populate the
scene. The scene, which may consist of billions of primitives, must
be rendered efficiently while incorporating the subtleties of lighting
in a natural environment.
We have developed a system built around a pipeline of tools that
address these tasks. The terrain is designed using an interactive
graphical editor. Plant distribution is determined by hand (as one
would do when designing a garden), by ecosystem simulation, or by
a combination of both techniques. Given parametrized procedural
models of individual plants, the geometric complexity of the scene is
reduced by approximate instancing, in which similar plants, groups
of plants, or plant organs are replaced by instances of representative
objects before the scene is rendered. The paper includes examples
of visually rich scenes synthesized using the system.