1.Introduction
2.Graphics displays and Open GL
3.Geometric Objects
4.Geometric Transformations
5.Projection      
6.Display – Scan Conversion
7.Texture
8.Color and Transparency 
9.Sampling and Filtering
10.Midterm
11.Midterm recap
12.Culling, Depth cues and Collisions
13.Visibility Determination
14.Illumination, Shading
15.Ray Tracing
16.Shadows
17.Global Illumination
18.Modeling
19.Interpolation and approximation
20.Rendering
21.Image-Based Rendering
22.Animation
23.Conclusions
Outline