1.Introduction
2.Graphics
displays and Open GL
3.Geometric
Objects
4.Geometric
Transformations
5.Projection
6.Display
– Scan Conversion
7.Texture
8.Color
and Transparency
9.Sampling
and Filtering
10.Midterm
11.Midterm
recap
12.Culling,
Depth cues and Collisions
13.Visibility
Determination
14.Illumination,
Shading
15.Ray
Tracing
16.Shadows
17.Global
Illumination
18.Modeling
19.Interpolation
and approximation
20.Rendering
21.Image-Based
Rendering
22.Animation
23.Conclusions