Points, Lines, Polygons
• glBegin(mode) and glEnd( ) delimit an object
•
• mode  can be one of the following:
–GL_POINTS
–GL_LINES
–GL_POLYGON
–GL_LINE_STRIP
–GL_TRIANGLE_STRIP
–GL_TRIANGLES
–GL_QUADS
–GL_LINE_LOOP
–GL_QUAD_STRIP
–GL_TRIANGLE_FAN
•
–