OpenGL Transformation Support
•Three matrices
–GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE
– glMatrixMode( mode ) specifies the active matrix
• glLoadIdentity( )
–Set the active matrix to identity
• glLoadMatrix{fd}(TYPE *m)
–Set the 16 values of the current
–    matrix to those specified by m
• glMultMatrix{fd}(TYPE *m)
–Multiplies the current active matrix by m
m1   m5  m9   m13
m2   m6  m10  m14
m3   m7  m11  m15
m4   m8  m12  m16
m =