OpenGL Transformations
• glTranslate{fd}(TYPE x, TYPE y, TYPE z)
–Multiply the current matrix by the translation matrix
–
• glRotate{fd}(TYPE angle, TYPE x, TYPE y, TYPE z)
–Multiply the current matrix by the rotation matrix that rotates an object about the axis from (0,0,0) to (x, y, z)
–
• glScale{fd}(TYPE x, TYPE y, TYPE z)
–Multiply the current matrix by the scale matrix
Graphics Hardware

Vector/Raster Graphics