• glTranslate{fd}(TYPE x, TYPE y,
TYPE z)
–Multiply the
current matrix by the translation matrix
–
• glRotate{fd}(TYPE angle, TYPE x, TYPE y, TYPE z)
–Multiply the current matrix by the rotation matrix that rotates an object about the axis from (0,0,0) to (x, y,
z)
–
• glScale{fd}(TYPE x, TYPE y, TYPE z)
–Multiply the
current matrix by the scale matrix