World to Eye Coordinates
•Translate World Origin to VRP
•Rotate World X, Y, Z to the Eye coordinate system, also known as the View Reference Coordinate system,      VRC = (VUP ´ VPN, VUP, VPN), respectively:
 ( VUP ´ VPN )   0
 (        VUP       )   0
 (        VPN       )   0
  0       0       0   1