Eye Coordinate System
(OpenGL/GLU library)
•
gluLookAt
(eye
x
, eye
y
, eye
z
, lookat
x
, lookat
y
,
lookat
z
, up
x
, up
y
, up
z
);
•
In our terminology:
•
eye = VRP
•
lookat = VRP + VPN
•
up
= VUP
•
gluLookAt
also works even if:
–
lookat
is any point along the
VPN
–
VUP
is not perpendicular to
VPN