Eye Coordinate System
(OpenGL/GLU library)
•This how the gluLookAt parameters are used to generate the eye coordinate system parameters:
• VRP = eye
•             VPN = (lookat - eye) / || (lookat - eye) ||2
•             VUP = VPN ´ (up ´ VPN)
•The eye coordinate system parameters are then used in translation T(VRP) and rotation R(XYZ ®VRC) to get the view-orientation matrix