Specular surfaces
(http://graphics.cs.ucdavis.edu/Graphi
csNotes/Shading/Shading.html)
•
Brightness depends on
viewing direction.
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Specularity is spread out.
•
Mirror, smooth light all
bounces same way.
•
Slightly rougher,
direction of bounce
varies.
•
Diffuse, many
bounces
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