OpenGL Lights
*
*OpenGL specifies at least 8 light sources
• GL_LIGHT0 .. GL_LIGHT7
*To get maximum lights in your implementations use: glGetIntegerv(GL_MAX_LIGHTS, GLint *num_lights);
*You need to enable each light that you plan to use and enable OpenGL lighting (they are all disabled by default):
•    glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); …
•    glEnable(GL_LIGHTING);
Graphics Hardware

Vector/Raster Graphics