glLight*()
*
* glLight{if}(GLenum light, GLenum pname, TYPE param)
•     glLight{if}v(GLenum light, GLenum pname, TYPE *param)
*light can be GL_LIGHT0 .. GL_LIGHT7
*pname can be one of following:
*GL_POSITION: light position
*GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR : light colors
*GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF: spotlight parameters
*GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, GL_QUADRATIC_ATTENUATION: parameters for attenuation
Graphics Hardware

Vector/Raster Graphics