Object Materials
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*Object colors under illumination are computed as a component-wise multiplication of the light colors and material colors
*Just as light colors are specified differently for ambient, diffuse, and specular illuminations, material colors are also specified for each of these three illuminations.
*In addition to this emissive material color is also defined:
*Lights don’t influence emissive material
*Emissive objects don’t add further light to environment
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Graphics Hardware

Vector/Raster Graphics