glMaterial*()
*
* glMaterial{if}(GLenum face, GLenum pname, TYPE param)
•     glMaterial{if}v(GLenum face, GLenum pname, TYPE *param)
*face can be: GL_FRONT, GL_BACK, GL_FRONT_AND_BACK
*pname can be:
*GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION: material colors
*GL_SHININESS: Specular (Phong) illumination exponent
Graphics Hardware

Vector/Raster Graphics