glMaterial*()
glMaterial
{
if
}(GLenum face, GLenum pname, TYPE
param)
•
glMaterial
{
if
}
v
(GLenum face, GLenum pname, TYPE
*param)
face
can be:
GL_FRONT, GL_BACK, GL_FRONT_AND_BACK
pname
can be:
GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION:
material colors
GL_SHININESS:
Specular (Phong) illumination exponent
Graphics Hardware
Vector/Raster Graphics