glMaterial*()
*
•     GLfloat mat0_ambient[ ] = {0.2, 0.2, 0.2, 1.0};
• GLfloat mat0_diffuse[ ] = {0.7, 0.0, 0.0, 1.0};
• GLfloat mat0_specular[ ] = {1.0, 1.0, 1.0, 1.0};
• GLfloat mat0_shininess[ ] = {5.0};
•   glMaterialfv(GL_FRONT, GL_AMBIENT, mat0_ambient);
•   glMaterialfv(GL_FRONT, GL_DIFFUSE, mat0_diffuse);
•   glMaterialfv(GL_FRONT, GL_SPECULAR, mat0_specular);
•   glMaterialfv(GL_FRONT, GL_SHININESS, mat0_shininess);
Graphics Hardware

Vector/Raster Graphics