Specify how Texture is applied
–
• glTexParameter{if}(GLenum target, GLenum pname, TYPE param)
•target can be: GL_TEXTURE_1D, GL_TEXTURE_2D, …
•                      pname param 
•GL_TEXTURE_WRAP_S GL_CLAMP, GL_REPEAT
•GL_TEXTURE_WRAP_T GL_CLAMP, GL_REPEAT
•GL_TEXTURE_MAG_FILTER GL_NEAREST, GL_LINEAR
•GL_TEXTURE_MIN_FILTER GL_NEAREST, GL_LINEAR
•
Graphics Hardware

Vector/Raster Graphics