nA face is represented by 2 vectors:
nS0 =(x1, y1 , z1 , ……………..xn , yn , zn )T
nT0 =(R1, G1 , B1 , ……………..Rn , Gn , Bn )T
n
nwhere:
n pixel at (xk,
yk , zk) have colors (Rk, Gk , Bk).
n S0 is known
as the shape vector.
n T0 is known
as the texture vector.
n
•To make calculations easier, we will use cylindrical coordinates where (xk, yk , zk) is equivalent to (hk, fk , r(hk,fk)).
n