Matthew Louis Mauriello
Department of Computer Science
University of Maryland
A.V. Williams Building, 4122
College Park, MD 20742

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I am a doctoral candidate in the Department of Computer Science at the University of Maryland. My research is advised by Dr. Jon Froehlich and I work in the Makeability Lab--a lablet of the Human-Computer Interaction Lab that focuses on "Making with a Social Purpose". My undergraduate and prior graduate work was completed at the University at Albany in upstate New York where I focused on computer science, applied mathematics and, later, business administration. I also participated in collegiate rowing and was involved with the local indie video game community. During this time I founded, and maintain an affliation with, the technical consulting firm Intriguing Design Studios, Inc.

While at Maryland, my research has involved wearables, early education technology, user-experience design, and sustainability. My thesis focuses on developing new methods and tools for thermographic energy auditing of the built environment. By leveraging advances in machine learning, image processing, and information visualization techniques, I am developing mix-initiative systems that support human-oriented data collection and analysis; I plan to evaluate these systems through lab studies and field deployments. My goal with this research is to (i) understand and learn from current thermographic energy auditing practices, (ii) advance the state-of-the-art in terms of interactive building thermography systems, and (iii) enable future, scalable, public auditing of the built environment. The most up-to-date information about the project can be found on the lab's project page for "Scalable Thermography".

I am a student member of the Association for Computing Machinery (ACM), the Special Interest Group on Computer-Human Interaction (SIGCHI), and the International Game Developers Association (IGDA). I review for several top teir conferences and journals, serve as a teaching assistant on a semi-annual basis, and I am active on multiple department committees. I spent the summer of 2015 as a User Experience Research Intern at Microsoft Research, I was named a Future Faculty Fellow by the Clark School of Engineering and a All S.T.A.R. Fellow by The Graduate School in 2017; I plan to graduate in 2018.

When I am not doing research, I am working on indie video game projects through The Dirigiballers, LLC. I like to hike, travel, and try new cuisine. I try to stay current with movies, politics, and NASA news. I have been waiting since 1996 to finish A Song of Ice and Fire and Han definitely shot first.

Selected Publications

  • 2016
    Mauriello, M.L., Shneiderman, B., Du, F., Malik, S., and Plaisant, C., (2016). "Simplifying overviews of temporal event sequences." In Proceedings of ACM CHI 2016 Conference on Human Factors in Computing Systems. Extended Abstract. [Acceptance Rate: 43% (281/647)]. Best Paper Honorable Mention.
  • 2015
    Mauriello, M.L., Norooz, L., and Froehlich, J.E., (2015). "Understanding the role of thermography in energy auditing: current practices and the potential for automated solutions." In Proceedings of ACM CHI 2015 Conference on Human Factors in Computing Systems [Acceptance Rate: 23% (495/2150)]. Best Paper Honorable Mention.
  • 2015
    Norooz, L., Mauriello, M.L., Jorgensen, A., McNally, B., and Froehlich, J.E., (2015). "BodyVis: A new approach to body learning through wearable sensing and visualization." In Proceedings of ACM CHI 2015 Conference on Human Factors in Computing Systems [Acceptance Rate: 23% (495/2150)]. Best Paper Honorable Mention.
  • 2014
    Mauriello, M.L., Gubbels, M., Froehlich, J. E., (2014). "Social Fabric Fitness: The design and evaluation of wearable Etextile displays to support group running." In Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems. [Acceptance Rate: 23% (464/2034)]
  • 2014
    Lee, T. Y., Mauriello, M. L., Ahn, J., and Bederson, B.B., (2014). "CTArcade: Computational thinking with games in school age children." International Journal of Child-Computer Interaction, v2.1 (2014): 26-33.