Hello! I am first year PhD Student in the Department of Computer Science at the University of Maryland and I am advised by Dr. Yiannis Aloimonos. Prior to my arrival at Maryland, I was a B.S./M.S. student in Computer Science and Applied Mathematics at the University at Albany (SUNY) where I was advised by Dr. Mei-Wei Chen and Dr. Paliath Narendran. During my studies and after graduation, I worked in cyber security, web services development, and served as a private consultant for a variety of organizations - during this time I also completed an M.B.A. program and was certified as a SCRUM Master.
My current research interests revolves around the design and engineering of inteligent agents and how to deploy them in interesting applications like: robotics, video games, and smart evironments. My current affiliations are as followed:
- Member of the Association of Computing Machinery and SIGCHI
- Vice President of the University of Maryland Student Chapter
- Member of the International Game Developers Association (IGDA DC)
- Volunteer Researcher in Cognitive Robotics Laboratory (aka "The Vision Lab")
- Student Researcher in the Human Computer Interaction Lab
- Graduate Assistant at University Career Center & The President's Promise
- President at Intriguing Design Studios, Inc.
Projects:
Lee, Mauriello, Bederson, Ahn, et al. "CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play". Human Computer Interaction Lab, University of Maryland. 2012.
Available at: http://ctarcade.appspot.com
- Accepted into CHI2012 as a "Work In Progress" Submission.
Brazelton, Mauriello, Mayes, Meehan, Akin. "CREST: Cooperative Reconnaissance & Extraterrestrial Science Team". Space Systems Lab, University of Maryland. 2011.
- Accepted into NASA & The National Institute of Aerospace's Revolutionary Aerospace Systems Concepts - Academic Linkage (RASC-AL) Competition and Forum. Graduate Category.
Public Speaking:
- Poster Presenter, CHI2012 - CTArcade (with Lee)
- Host, UMD ACM Spring 2012 - Resume and Career Fair Preparation (with Wobrak)
- Presenter, RASC-AL 2011 - CREST (with Mayes)
Classes Taken:
- Spring 2012 - CMSC 751: Parallel Algorithms
- Fall 2011 - CMSC 833C: Social Computing
- Spring 2011 - CMSC 733: Computer Processing of Pictorial Information
- Fall 2010 - ENAE 788X: Planetary Surface Robotics
Teaching Assistanceships:
- Spring 2012 - CMSC 216: Introduction to Computer Systems
During my undergraduate years I was heavily involved with Albany Crew, an olympic style rowing club - it was quite possibly one of the most extreme and awesome sports I have ever participated in. I also come from a martial arts background and did a lot of downhill skiing growing up. I enjoy traveling, music, sci-fi/fantasy media, and the occasional game of ultimate frisbee. I am an avid gamer (board games, video games, role playing games, and card games) and I am involved with the local D.C. chapter of the International Game Developers Association. My current game development portfolio consists of the following projects:
- So You Want to Build a Video Game: A Guide to Get You Started
I write a non-regular column on game development for new developers at BaltimoreGamer.com:
- Tumbleweed Express (Unity3D)
This project is a Tower Defense and First Person Shooter concept that is currently in development.
The development blog for the team and project is available at: http://dirigiballers.blogspot.com
- "Beans vs. Waffles (Unity3D/iOS)
This project was develop as part of the IGDA DC summer game jam and is no longer in development, but available via the iStore at: http://itunes.apple.com/us/app/beans-vs.-waffles-space-wizards/id470426832. The best way to describe the project is: real-time, button tapping, satellite combat.
- SeaStrike! (ActionScript 3)
This project was developed by Intriguing Design Studios and a fun experimental project and is a remake of the familiar game: Battleship. The game is available at:
http://www.intriguingds.com/application/public/index.php and it was later developed into a multiplayer facebook application, which is available at: http://apps.facebook.com/seastrike/
- Susie's Summer Home (Unity3D)
This was a neat puzzle concept featuring a small girl trapped in a maze like house, figure out what is different about each room and find the way out. This was another game jam project that was constructed in less than 48 hours and is available at: http://globalgamejam.org/2012/susies-summer-home
- Decepto Driver (ActionScript 3)
A familiar pickup driving game that was also developed in under 48 hours, drive a car and pick up colored symbols that match your car's color(s) while evading pursuit.
This game is available at: http://www.globalgamejam.org/2010/deceptive-driving-0
- Escape or Die! (ActionScript 3)
An interesting side scrolling "Mario" like 2-Player tandeem adventure featuring the work of some of the artists and programmers whom also worked on Wii Guitar Hero. This game is available at: http://www.globalgamejam.org/games/escape-or-die-0
Finally, I have done some public speaking as a result of my involvement with game development:
- Speaker, Tumbleweed Express Postmortem - IGDA DC. December, 2011
- Moderator, Independent Game Developers Panel - University Career Center. May, 2011.
On-Campus:
Matthew Louis Mauriello
Department of Computer Science
University of Maryland
A.V. Williams Building, 4122
College Park, MD 20742
Email:
mattm@cs.umd.edu