For instructions on compiling using Microsoft Visual C++, please see the file ReadmeForVisualC++.txt file in the VisualCPP directory. Installation of OpenGL/Glut: ---------------------------- In the following you will need to know the following two directories: $(WinDir) = Windows system directory (e.g., C:\WINDOWS or C:\WINNT) $(VCPP) = Visual C++ directory For Visual Studio 6 this is probably something like: C:\Program Files\MicroSoft Visual Studio\VC98 For Visual Studio.NET this is probably something like: C:\Program Files\Microsoft Visual Studio.NET 2003\Vc7\PlatformSDK OpenGL comes as part of Microsoft Windows. (You can verify this for your system, by checking that files named "opengl32.dll" and "glu32.dll" can be found in "C:\$(WinDir)\SYSTEM32" or "C:\$(WinDir)\SYSTEM".) To install GLUT, go to Nate Robins GLUT page http://www.xmission.com/~nate/glut.html and download the GLUT dll, lib, and header files. (Look for a link with the name "glut-3.7.6-bin.zip", and download and expand the resulting bundle.) Then copy: glut32.dll to $(WinDir)\SYSTEM32 or $(WinDir)\SYSTEM (wherever you have opengl32.dll and glu32.gll) glut32.lib to $(VCPP)\lib, and glut.h to $(VCPP)\include\GL. (where $(WinDir) and $(VCPP) are given above.) You should be ready to go. See the instructions for compiling and executing Visual C++ programs in the readme files in VisualCPP and VisualStudioNET directories for further details.