/* * Copyright (c) 1996 CONNIE K. PENG All Rights Reserved. * * Permission to use, copy, modify, and distribute this software * and its documentation for NON-COMMERCIAL purposes. * */ public class Vertex extends Vector { boolean OutOfRange; public Vertex() { super(); OutOfRange = false; } public Vertex(float x, float y, float z) { super(x, y, z); OutOfRange = false; } public Vertex (Vertex v) { super((Vector)v); OutOfRange = v.OutOfRange; } }