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Student Presentations

Each talk should run about 10-15 minutes and may be given on the white board or given on the projector. If you plan to use the projector, please let me know so I can help get things set up before hand. Ideally, the focus of each talk should be on elements that you think will be of use/interest to your classmates (or anyone developing a game).

If you have any resources (files, links to web pages, your slides, etc), please send them to me and I'll post them here.

Date Speakers Topic Related Resources
Tue
Apr 19
Greg Benjamin BSP Trees BSP Trees (from Wikipedia)
Thu
Apr 21
Steven Dobek Pygame Engine Pygame: Main page
Trevor Hill Cloth Simulation Cloth Simulation Tutorial
Tue
Apr 26
Andrew Ferguson Partially Visible Sets and
Partially Audible Sets
Potentially Visible Set (Wikipedia article)
Potentially Visible Set (by Mikko Laakso)
PVS (from the Valve Developer Community)
Peter Enns Automated Terrain Generation DFS maze generation algorithm
Fractal terrain generation
Tiffany Chao Unity 3D Engine Unity 3D engine: Main page
unityAnswers: Q & A forum
Unity 3D scripting: Reference and API
Unity 3D Resources: Tutorials, samples, and extensions
Unity 3D User Manual
Thu
Apr 28
Todd Watson Game Cheating Tools Memory Editor: ArtMoney Pro v7.27
Winsock Packet Sniffer/Editor: WPE PRO v0.9a
Macro Recorder/Player: AutoRecorder v5.7
Jess Gonzales Sound for Games SDL (Simple DirectMedia Layer)
William Goh Designing Imperfect AI  
Tue
May 3
Sina Iman Network-Based Cheating  
Richard Johnson Open TK Slides
(for both Richard's and Nick's presentation)
Nick Van Aarsten Smooth Animation and Camera Control
Chris Morton Modeling in Blender Blender (Not to be confused with this)
Thu
May 5
Patrick Bracken
Mike Meyers
XNA Game Studio Microsoft XNA Game Studio
Tue
May 10
Damon Earp Navigation Meshes Navigation Mesh Tutorial
by Epic Games
Douglas Hummel Flash Game Development using ActionScript AS2 game development (with Flash)
AS2 development (without Flash)

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